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Title                   : SERENITY v2.01
                         A full replacement for the third episode of
                         Doom (which means there are 8 levels - sorry,
                         no bonus level in this one, but you won't miss
                         it...).
                         In this re-release we have refined some of the
                         alligning a bit, corrected one minor mistake
                         in level 6, where the elevator that lead you
                         to the yellow key wouldn't go down again. In
                         this way, you could get trapped if you took
                         this elevator when you hadn't found the yellow
                         key.
                         Also, a few graphics-patches have been added.
IMPORTANT               : Do NOT move this level to another episode,
                         since you can't finish our last level if it
                         isn't played as being E3M8!

Filename                : SERENITY.WAD (previously: NATHRATH.WAD)
Authors                 : Bjorn Hermans and Holger Nathrath
Email Address Hermans   : [email protected], or
                         [email protected]
Misc. Author Info       : Two guys with too much spare time...

Description             : This set of 8 levels has been made with the
                         word quality in mind. It's Mind here, not
                         Muscles! Many days and weeks have gone into
                         testing, designing and fine-tuning. Although
                         this isn't a hack&kill kind of level, you will
                         get your share of bloody action (especially
                         when playing "Ultraviolent").
                         Some of the levels may be a breeze, others may
                         be a real pain in the *ss. But remember one
                         thing: YOU DON'T HAVE TO USE THE CHEATS!!!
                         There are a few very though places, but they
                         can be done. When it seems you can't get
                         around them without using the cheats, you may
                         be doing it the wrong way and/or you may have
                         missed one or more (valuable!) hidden rooms
                         (which contain power-ups, weapons and/or ammo).
                         Hidden rooms, by the way, can always be
                         recognized in some way (different texture,
                         different light-level, etc.).
                         To give you a rough estimation of how long it
                         will take you to finish this level: it took
                         us more than half an hour to finish SERENITY on
                         "Hurt Me Plenty". But then again: we know them
                         inch by inch...

Additional Credits to   : DEU (5.2GCC and 5.21), BSP (1.2x) and their
                         many contributors; Id (no comment); all those
                         people who have been so kind to send us
                         remarks and feed-back about our previous
                         wad-file (NATHRATH); every WADmaker whose WAD
                         has been a source of inspiration for the rooms
                         in SERENITY;

                         And all those many others we have forgotten.

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* Play Information *

Episode and Level #     : E3M1 through E3M8, see below for descriptions
Single Player           : Yes
Cooperative 2-4 Player  : Yes (although untested)
Deathmatch 2-4 Player   : Yes (although untested)
Difficulty Settings     : Yes, there are three.
                         The "Ultraviolent" setting may be a bit to
                         easy for the real die-hards. On the other
                         hand (and with a lot of practice), someone who
                         normally plays "Hurt Me Plenty" might be able
                         to finish SERENITY in "Ultraviolent" too.
New Sounds              : No (See "Other Releases"!)
New Graphics            : Yes, although most Wad-managers won't spot
                         them. We are especially very pleased with the
                         graphic-patches in the last level (you'll see
                         why).
                         All patches work just fine in both 1.2 and 1.666.
New Music               : Yes (a different song for each level)
Demos Replaced          : None


* Descriptions *

Level 1 Description     : "A Warm Welcome"
                         This first level is a warm welcome into the
                         mysterious world of Serenity. It gives you a
                         idea of what you might encounter in the
                         following levels.

Level 2 Description     : "Doom - The Movie"
                         This level includes some nice, spiffy looking
                         structures like a big archway, a plaza, and a
                         movie theater ("Aliens" seems to score
                         big-time at the Doom Box Office).

Level 3 Description     : "R You Lonesome?"
                         Hell isn't supposed to be fun, is it?

Level 4 Description     : "All The Marbles"
                         Here you will go through an underground
                         section that has more in it than meets the
                         eye... There is a maze also, but it has been
                         kept simple (?) enough to keep it from getting
                         boring.

Level 5 Description     : "Dungeons Of The Dark"
                         A level of considerable size. It's dark. It
                         scares. It puzzles.

Level 6 Description     : "I'm Here. I'm There. Stairs Are Everywhere"
                         If you hate lots of stairs & switches, this
                         level sure is Hell for you! You can finish
                         this one in lots of ways. Be smart: take but
                         one way, and that is the RIGHT way!
                         This level, just to reassure you, is the only
                         one that makes this heavy use of switches,
                         stairs and lifts. We just wanted one level
                         that had it, and this is it.

Level 7 Description     : "Big Time"
                         The name says it all!

Level 8 Description     : "Church of The Poisened Minds"
                         Bring enlightment to all those lost souls &
                         sinners that you encounter here. Stand firm,
                         and you will ultimately find there is a Heaven
                         in Hell...

                         **Spoiler**
                         The barrel-puzzle you will probably encounter,
                         may seem like it can only be solved by using a
                         cheat. This is however not necessary. You will
                         have to play around to get it (or perhaps
                         we're just overestimating this one, YOU tell
                         us!).


* Construction *

Base                    : 4 new levels from scratch, levels 2, 4, 5, and
                         7 have been releases previously under the name
                         of "Nathrath's Fab Four". These last four
                         levels have been re-edited and re-vamped with
                         the help of the comments that we received
                         about it. Level two is the one that has
                         undergone the most changes.
                         How long it took us?? Two months is probably
                         the most rough estimation we can make on that
                         one... We don't know that for sure, but than
                         again: we don't care 8-)) (it's fun!!)

Editor(s) used          : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.

Known Bugs              : There is one minor HOM in level 4. It can be
                         seen as you open the door that needs a red
                         key. Doom 1.666 may not have this, but we
                         are not a 100% sure of that.

                         There is one Moire-effect when you go
                         'underground'. We can't do much about it. Doom
                         1.666 shouldn't have it, as it no longer poses
                         the limitations on ceiling height that cause
                         the Moire.


* Philosophy *

Appearance/Design       : A lot of effort was put into making things look
                         good. Especially the last level deserves to
                         be given a second look after having killed all
                         the monsters (except that FINAL one...).

                         Not everything has a purpose. Some things are
                         just there for artistic or architectural interest.
                         We think that is one of the things that made the
                         original DOOM levels so good.

Traps                   : All levels have been designed in a way that
                         they do not contain places where you can get
                         trapped (at least not without providing you
                         with some kind of 'emergency exit').
                         Yet, should there be a place where you do get
                         stuck, and cannot get out except by using
                         'IDSPISPOPD', then let us know!

Secret Areas            : You do not have to get into the secret areas
                         to complete a level. Keys or switches to open
                         doors or areas are never located in secret areas.

                         All secret areas/doors are marked in some way
                         (for instance by giving it another light
                         level, or a slightly different texture).

Monsters                : We prefer quality over quantity, but on the
                         other hand we also want a WAD that offers lots
                         of action. We have tried to find a good balance
                         between quality and quantity.
                         We did make an exception though for
                         "Ultraviolence". Here there are an awfully lot
                         of monsters, and it should give those who like a
                         lot of fragging & fighting the challenge and
                         action you want (so we hope...).


* Copyright / Permissions *

Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave us
unmentioned in your description file...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the authors 8-)


* Where to get this WAD *

You can get this, and all our other WADs, at our FTP site:
 ftp.hermans.org in the doom/ directory.
More information about this level can be found at
 http://www.hermans.org/doom/serenity.htm
Information about our other DOOM releases can be found at
 http://www.hermans.org/doom


* Other Releases *

Besides this WAD, we have two other complete new episodes to play. These
are called SERENITY II aka ETERNITY, and SERENITY III aka INFINITY.
If you like SERENITY, you will most definitely like ETERNITY and
INFINITY...!
We have also released a sound-WAD (SERSOUND.WAD) with the complete collection
of our favourite Doom sounds. And we have released two DOOM II WADs.
Once again: check our WWW pages for more information!

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Enjoy!

Bjorn Hermans & Holger Nathrath.