===========================================================================
Archive Maintainer      : This is an updated (and final, I swear!) 1.2
                         version of UnAligned with a handful of updates
                         to fix some bugs and oversights. A full list of
                         changes can be found below, under "Construction"
Update to               : unalign.zip
Advanced engine needed  : none
Primary purpose         : Single Player
===========================================================================
Title                   : UnAligned: 21 Days, 27 Maps, Zero Texture Alignment
Filename                : unalign.wad
Release date            : December 16, 2016 (revised July 5, 2017)
Author                  : Ryath/scwiba
Email Address           : [redacted]
Other Files By Author   : Absolutely Killed (killed.zip)
                         Tower of Lies (lies.zip)

Misc. Author Info       : Was finally forced to switch to Doom Builder 2
                         because his work computer won't run 1.68 :(

Description             : Three episodes of classic, vanilla Doom created
                         in exactly 21 days, that attempt to capture some
                         of the essence of 1990s mapping. Bite-sized,
                         unconventional, and intentionally under-detailed.

Additional Credits to   : id Software
                         CodeImp, SlayeR, exl, and Visual Vincent --
                               creators of Doom Builder, SLADE, WhackEd 4
                               and Doom Writer
                         TITLEPIC font, "You Murderer", by Nate Piekos
                         Playtesters:
                               NoisyVelvet
                               rdwpa
                               rodster
                               Albertoni
                               AnonimVio
                               walter confalonieri
                               Voltcom9
                         Special Thanks to bzzrak for pointing out the
                               bugs that necessitated the 1.1 release

===========================================================================
* What is included *

New levels              : 27
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Included in WAD
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM
Map #                   : E1M1-E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Starts only (untested)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : November 10th through 30th, 2016, with play-
                         testing and polishing for the first half of
                         December
Editor(s) used          : Doom Builder 1.68 and 2.1.2.1553, SLADE3,
                         WhackEd 4, Doom Writer, MSPaint
Known Bugs              : 1) E2M8 relies on infinitely tall barrels as a
                         barrier. Any ports that allow walking over
                         other actors will make the "exit" accessible
                         before intended.
                         2) Some enemies flicker in and out in ports that
                         cap the number of sprites onscreen at once.
                         Most obvious in E3M6.
Tested With             : Chocolate Doom
Changes in v1.2         : E1M5 -- Added a teleporter to the lower area, which allows you to return to the upper area after the big fight
                         E1M7 -- Unmarked a couple lines that were mistakenly marked hidden
                         E2M3 -- A previously inaccessible secret is now accessible
                         E2M7 -- Reduced the time for the barrier in the baron cage to release the player
                         E3M9 -- Corrected a missing lower unpeg on one of the walls
Changes in v1.1         : One linedef removed from all linedef-limit maps (E1M2, E2M3, E3M2), which were each one over the limit

* Map List *

       E1: Drafty Stations
               M1 - Infight Central
               M2 - 100 Linedefs Minus 1
               M3 - Toxin Refinerer
               M4 - Always Be Shooting
               M5 - Sgt. SLADDER
               M6 - 128 in 1024
               M7 - There And Back Again
               M8 - Sympathy for the Devil

               M9 - Nov 13, 2016

       E2: The Less-Loved Moon
               M1 - Energize!
               M2 - They're Watching
               M3 - 100 Linedefs Plus 1
               M4 - Not a Crate Maze
               M5 - Cryostasis Station
               M6 - Deimos City
               M7 - Heck Tech
               M8 - Rocket League

               M9 - Doomer-Friendly WAD-Shifter

       E3: Infernal Eternal
               M1 - Gatehouse
               M2 - 100 Linedefs Times 1
               M3 - Shrine of the Cacodemon
               M4 - Blindfire
               M5 - Infernal Eternal
               M6 - The Stand
               M7 - Unaligned and Unapologetic
               M8 - Pinkies and the Brain

               M9 - ?


* Copyright / Permissions *

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modification or reuse.  Permissions have been obtained from original
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* Where to get the file that this text file describes *

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