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Title                   : THE OTHER SIDE OF PHOBOS
Date Finished           : 12 March 2002
Author                  : Karthik Abhiram
Email Address           : [email protected]
Misc. Author Info       : 19 year old Doomer from India, for more info
                         see http://karthik82.tripod.com or
                         http://www.newdoom.com/hosted/karthik

Description             : An Episode 1-inspired map, set on a lonely
                         moonbase on Phobos.
                         This is not a "pure" Knee-Deep style map though.

Story                   : A few days have passed since the UAC deployed
                         several teams of marines to Phobos to kill all
                         the demons that invaded that base.  What was
                         being kept secret though, was that there was
                         ANOTHER moonbase, on the other side of Phobos.
                         This place also held a gateway to the other
                         dimension, and for some reason, the UAC didn't
                         want that fact to get out.

                         The demons invaded this one too, and the UAC
                         sent your team over there to clean out the base
                         before it attracted too much attention to itself.
                         Your team suffered the same fate as everyone
                         else who set foot on Phobos...

                         Now it's up to you to clean out the facility.
                         It's pretty lonely this side of Phobos.
                         Everyone you know is either dead, or was
                         instantly zombified.  What will you find at the
                         end of this place?

Other WADs by Author    : ick.wad (Ultimate Doom)
                         cpunch.wad (Ultimate Doom)
                         ophase.wad (Doom II)
                         ophase2.wad (Doom II)

Additional Credits to   : * My brother Varun for playtesting and useful
                           feedback (thanks for telling me how to align
                           that scrolling thing).

                         * Josh Frazier (inferno_45) for the very cool
                           music.

                         * To everyone who has given me feedback on my
                           levels, and feedback on the screenshots I
                           posted on this one.

                         * The authors of all tools used to make this
                           level (including myself, for my home-brewed
                           utility KWC.EXE :)).

                         * Tobias Munch and Pablo Dictter - it was their
                           recently released original-Doom-style levels
                           that inspired me to make this in the first
                           place!

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* Type of DOOM or DOOM II file*

New level WAD           : Yes

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : 8 Deathmatch Starts included, but not tested.
                         The level wasn't intended for deathmatch.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes - "Stalker" by Josh Frazier (inferno_45)
                         http://inmusic.homestead.com - his Music Page
                         http://infernodw.homestead.com - his WADs Page
New Graphics            : Yes (TITLEPIC, level name)
Demos Replaced          : None (demos welcome!)

* Construction *

Base                    : New level from scratch
Build Time              : A little more than a month, on and off
Editor(s) used          : DoomCAD 6.1 by Matt Tagliaferri - Editing
                         BSP 5.0 by Colin Phipps - Node Building
                         Wintex 4.3 by Olivier Montanuy - Putting
                                   the WAD file together
                         XWE by Csabo - Cleaning up the WAD
                         Paint Shop Pro 6.0 by Jasc Software - making
                                   the titlepic and the level name
                         Karthik's WAD Changer - for making the level
                                   run on E1M1 (DoomCAD doesn't build
                                   levels that run on E1M1).
Known Bugs              : None
May Not Run With...     : Doom II, Doom 3, Quake 4...
                         Kidding aside, this map is intended for plain
                         old doom.exe so it should work well with a
                         REGISTERED Doom version :) or any port.
                         Tested with v1.9 and v1.666.  Works great.
                         If you are using v1.2 or something, some
                         effects (bars that are raised with a keycard)
                         won't work and the level will be unplayable.
                         You should upgrade!

* Additional Information *

Music                   : The music used in this WAD was composed by
                         Josh Frazier.  I mentioned on my site that
                         I was looking for a song that would go well
                         with this level.  I was thinking of using a
                         MIDI file from Rise of the Triad maybe.
                         But then Josh mailed me and said that he'd
                         do the song, and I liked the one he sent me
                         so it ended up in the WAD.  Thanks Josh!

Tools                   : I would like to take this opportunity to
                         be gleeful at the fact that I used one of
                         my own tools in building this level!!
                         DoomCAD doesn't allow you to save a level
                         on Episode 1 (for good reason, too, because
                         you are not supposed to make WADs that work
                         with the shareware Doom).
                         So I used my KWC (Karthik's WAD Changer) to
                         change the level id to E1M1.  The level
                         will not work with shareware Doom anyway,
                         because there are plenty of non-shareware
                         textures used in "hidden" places of the level.

Additional Cool Stuff   : Find all the secrets!
                         Linedef 666 is marked with a candle,
                         and linedef 1337 is also marked (candles form
                         the number 1337 just to it's right) :)

                         I also know that trees can't grow on Phobos,
                         but there are trees on this level.  Also, when
                         I decided on the name of this level, I didn't
                         know that Phobos was a very small moon - just
                         27 kilometres from end to end!  So I guess
                         there isn't much of an "other side" that hasn't
                         already been seen in the original Doom, but
                         anyway...


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors

FTP sites:

Other: My site as always, http://www.newdoom.com/hosted/karthik