===========================================================================
Advanced engine needed : vanilla doom.exe
Primary purpose : Single Play
===========================================================================
Title : Nativity of Hell
Filename : noh.wad
Release date :
Author : Walter "daimon" Confalonieri
Email Address : [redacted]
Other Files By Author : A lot.
Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get
right story
Description : 2 levels made out for the Doom's birthday
occasion, based upon good old Shores of
Hell twisted base theme, with a change of
pace with cavernous dark hell void vistas
inspired by Romero's Sigil that meets
Shores of Hell in E2M2. At the end of
E2M2, i've put a nice surprise for the
Doomguy and you! Enjoy!
Additional Credits to : ID for Doom
John Romero for Sigil
CC4-Tex-32in24-15-edit authors for the flag
texture
Aap for DoomWord
HAK3180, Austinado and Peceman for testing out
this map
AJ & the Sairain Orchestra for composing the
"Big Blue" midi used in E2M1
James Kendrick for composing the "Assault on
Percint 13" midi used in E2M2
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* What is included *
New levels : 2
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
Other files required : noh.deh
* Play Information *
Game : Doom
Map # : E2M1 - E2M2
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A week with a 2 years pause between creation
and completition
Editor(s) used : GZdoomBuilder-BugFix, SLADE3, DoomWord,
Whacked4
Known Bugs : None. If you found any, mail me!
May Not Run With... :
Tested Whit : Crispy doom 3.2, GZDoom 3.7.2, chocorenderlimits,
doom.exe (DosBox)
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors