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Archive Maintainer      : do not redact the email adress
Primary purpose         : Single play
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Title                   : In the Mess of it
Filename                : messofit.wad
Release date            : 03/19/18
Author                  : JoshTheNESnerd
Email Address           : [email protected]
Other Files By Author   : JNNhangar (do not play it, it's really bad)
Misc. Author Info       : Doom is one of my 3 favourite games (the other two
                         being wolfenstein 3d and elder scrolls 4) my
                         favourite doom 1 levels (1 for each episode):
                         e1m7,e2m2,e3m2,e4m2
                         favourite doom 2 level:
                         underhalls.
                         favourite pwads:
                         dtwid,switcheroom and their sequels

Description             : mole doom episode 1:
                         this is a 9 level mapset for doom 1. it replaces
                         episode 1. there isn't really any plot aside from
                         the standard doom plot. it's got 8 maps and one
                         secret level. if you want a plot i'll make one up:
                         you play john ninmole. a scientist at the research
                         center on phobos. you were called in one morning on
                         your goddamn day off. something has gone wrong with
                         the teleporter again and it's your job to fix it.
                         this happened just recently, but when it did the
                         whole other moon disappeared. when you arrived to your
                         station everyone was dead. you quickly grabbed a
                         pistol off a dead security guard and prepared
                         yourself for the most stressful workday of your
                         life. and the worst part is you're not even
                         supposed to be here today!------------------
                         3 of these levels have partimes:
                         e1m3: 1:31
                         e1m5: 3:18
                         e1m9: 0:27
                         these par times were set by my friend stoogy.
                         unfortunately, he didn't get a chance to  play the
                         rest of the levels before release.

Additional Credits to   : ok, if you've read the readme for JNNhangar, you
                         know what's here:
                         during the creation of this mapset there have been
                         a few people which this wad would not exist without
                         or have just been super cool people, this time i'll
                         stick with the people who are related to the doom
                         community or have had an involvement in this
                         mapset in one shape or another.
                         (every time you see "awesome", "welcoming"
                         or "encouraging" take a shot. but only if you are
                         of drinking age)

                         first, i want to say thanks to my friend John (aka
                         WhamNinjaMolehill) you've seen this mapset pretty
                         much from the beginning and you've been extremely
                         helpful in the creation of this wad. on top of that
                         you're a very good friend. Map 5 "Sector WN" was
                         the second level I made in this mapset, which was
                         months after the first level I made for the mapset.
                         i made the level as a gift to you. I hope you enjoy
                         it. John makes fantastic let's plays and overviews
                         of mods for older fps games on his youtube channel.
                         i highly recommend it:
                         https://www.youtube.com/user/WhamNinjaMolehill

                         also, thank you to misfit and seriouscacodemon.
                         i've known you two just as long as i've known john.
                         you two have been good friends to me in that time.
                         you've both seen snippets of the levels here and
                         there, and been helpful to me in ways you won't
                         know. misfit makes an awesome mod for gzdoom called
                         aetherius (formerly deus vult: doom spell edition)
                         and you can see that here:
                         https://forum.zdoom.org/viewtopic.php?f=43&t=54914
                         and caco does wondeful streams over twitch:
                         twitch.tv/seriouscacodemon

                         this one next one is gonna be a little bit of a
                         downer: i'd like to thank my ex (who shall remain
                         nameless) you gave me the best 6 months of my life so far.
                         i'm considering this mapset my attempt to focus on
                         something for a while so i can move on. all that's
                         left to say is thank you and i'm sorry things
                         didn't work out.

                         ok, let's get back to the positivity:
                         I'd like to say thanks to Memfis for his review of
                         JNN hangar in the newstuff chronicles. It was a
                         really good read, and I'm gonna nicely say that I
                         disagree and JNN hangar is absolutely awful. I'd
                         also like you to know that on my hard drive is an
                         extended version of that readme which will never
                         see the light of day.

                         thanks to bulldog and gouda. i've known you two for
                         a while. especially gouda, i've known him for 2 and
                         a half years. bulldog, you've been very welcoming
                         to me on mixer, even to a point of wanting to play
                         my maps
                         on stream and getting excited for my maps. gouda,
                         you have been my friend for 2 years and though
                         you've said you wanted to play my levels, i don't
                         know if you had. luckily i did send you a
                         pre-release version of the episode before work on
                         e1m1 started. you two have been super encouraging
                         to me during this project. thank you. bulldog and
                         gouda both stream to mixer. if you are curious,
                         their pages are here: mixer.com/bulldogmw and
                         mixer.com/gouda

                         thanks to stoogy and shamblernaut. like bulldog and
                         john, stoogy has been playing my levels since the
                         beginning. his opinion on these levels have been
                         instrumental. he set the par times in 3 of my
                         levels. unfortunately, i cannot change the part
                         times in dehacked so the par times will be only in
                         this readme. shambler, you have yet to play my
                         levels but i've shown you most of the steps in the
                         way and you've been very encouraging of the work.
                         thanks to both of you. stoogy and shambler both
                         stream to twitch occasionally. stoogy and shambler
                         do speedruns of quake and shambler also does quake
                         mapping. you can check out their twitch streams at:
                         twitch.tv/stoogyau and twitch.tv/shamblernaut

                         ok, 2 left. let's go:

                         thank you to jp lebreton and the community around
                         his random wad wednesday streams. you guys are a
                         fantastic group of people and are always willing to
                         help with stuff. great people in that community,
                         eliot you're always positive. arjuna and others
                         helped give criticism on my map. fraggle, i'll never
                         forget the game i made based on your community presence,
                         that's just a few but unfortunately this readme
                         is already very long.
                         jp, since i started watching your wad
                         wednesdays streams they've been very helpful for
                         learning to improve at mapping. you're very
                         constructive when you're talking about a level
                         you're playing, which is extremely educational for
                         someone like me trying to learn. and that has had
                         influence on this episode. JP does cool game design
                         and programming stuff for various games and even
                         made some amazing doom mods and a cool game design
                         tool called playscii. you can see some of it at
                         vectorpoem.com. also, a fellow from jp's discord
                         named a1337spy has asked me to include the phrase
                         "the ensurer watches over us all." i don't know
                         what that means, but there you go.

                         i'd also like to thank dyingcamel and his stream
                         community. i joined this community after i really
                         started this project and camel knew who i was. it
                         took us a bit, but he realized he played my map in
                         november thanks to memfis's newstuff chronicles
                         review. that'll always stand out to me. camel,
                         you're community has been awesome these past 2
                         months. and you've also been awesome. i hope you
                         enjoy this level set.

                         thanks so much to all of you. there's a lot more
                         i'd wish to thank, but this readme is already too
                         long. but that's par for the course for my wads it
                         seems.

                         finally, there is someone i want to thank in particular.
                         my grandfather. he probably won't see this but,
                         here goes. gramps, you've been very encouraging of
                         this project and you get really excited when i showed
                         you these levels. you didn't get to see map 1,7 and
                         8 before release but i'll be over for easter dinner.
                         you've always been very influential in my life and very
                         supportive of me. thank you. you mean the world to me.

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* What is included *

New levels              : 9 of them
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : all of e1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 week for each level, except e1m7. e1m7 took about
                         a month due to motivation. secret level took 2
                         days, e1m1 took 8 hours. christmas 2017 until upload (and 1 week in feb 2017)
Editor(s) used          : Doom Builder 2
Tested With             : chocolate doom 2.2.1, zdoom 2.8.1
known bugs              : skybox issues in e1m7 and e1m8 (hom effect depending on angle and distance)


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors