This version updated by SargeBaldy (
[email protected]) to be less annoying
======================================================
Title : Kansam's Trial (Special Edition)
Filename : KANSAM9.WAD
Other Files : KANSAM4.TXT, KANSAM9.TXT, SOURCES.TXT
Changes : I missed a beavis+butthead sample when tidying up
Gone now. Made BFG in E2M7 only appear in 'Easy'
Authors : Started by Kansam
(of The 6th Congregational Church of Rodney)
Finished off by DOUG the Eagle
E-mail address : Send your insults to /dev/nul.
Be as verbose as you like.
Comments can go to
[email protected].
Misc. Author Info : Writes overlong text files.
Description : The long-awaited followup to Kansam4.
See the supplied Kansam4.txt for the original docs.
This now runs under DOOM 1.9, or Ultimate Doom.
The demos have been translated to work with this,
so anything less and you'll suffer for it...
The levels are:
E2M1 - Kansam's Legacy
E2M2 - Shalmirane
E2M3 - Purgatory
E2M4 - Gates of Hell
E2M5 - Shadowgard
E2M6 - City of Pillars
E2M7 - Babel-17
E2M8 - Kansam's Grave
E2M9 - Twilight Zone
A complete description is further on..
How to use the WAD : Copy all the files into the DOOM directory.
Then type
DOOM -file kansam9.wad
Credits To :
Wow, just about everybody. Those nice guys at Id, but that goes without
saying. The authors of DEU (Rapha%l Quinet + Brendon Wyber), obviously.
Colin Reed, for BSP. Sensor-based Systems Inc, for DeeP BSP. IT-HE for writing
PINO, YumYum and YutYut. Steve McCrea, for his sage advice on switch textures.
The author of DMGRAPH, DMAUD and DMMUSIC, Bill Neissius (Nessus, the Mad
Puppeteer?); whosoever wrote GifClip, I've forgotten...
I have borrowed ideas freely from other wads I've played, such as INVADE1,
MAKDOOM2, 666, and GROUNDS; these are all great wads, keep up the good work.
I've borrowed hard linedefs from MARX2_1.WAD, a minor favourite of mine;
3 rooms of E2M3 are tidied-up versions of rooms from this level, but all the
rest is of my own invention. - Kansam
Kansam got bored with Doom, halfway through the completion of Kansam's Trial.
Level E2M5 was structurally completed, but some regions were untextured.
See the LEVEL BASE section for more info. Please Read this.
While on the subject of greetings, thanks also to Thomas Campion for writing
Follow Thy Fair Sun, even though you've been dead for almost four centuries
and could never have foreseen the use I put your music to.
I've spent much too long getting this set ready for general release, but here
it is at last.. do enjoy it! - DOUG
================================================================
* Play Information *
Episode and Level # : Episode 2. Called KANSAM'S TRIAL on the menu.
Single Player : Yes
Cooperative 2-4 Player : Not tested, but should work
Deathmatch 2-4 Player : Can be fun - see DEMO2 for proof! (needs Doom 1.9)
Difficulty Settings : Yes. Even I find Ultra-Violence tricky, and I WROTE
the damned thing.
New Sounds : Yes (See sources, or if you'd rather guess, don't)
New Graphics : Yes (For what they're worth)
New Music : First 6 levels are re-ordered DOOM music.
DOUG added some new ones too.
Plot : No
Demos Replaced : Two. The first demo is an intentionally brief and
instructive foray into E2M1, basically telling you how
to get into the duct system.
The second demo is a 22-minute marathon showing
Doug and Snarga thrashing somewhat amateurishly
through E2M2 in Serial DeathMatch. This includes the
famous scene where both players pass each other in a
teleport without noticing each other, and the time
when both players think the other has the rocket
launcher when both have pistols.
* Construction *
Base : Levels E2M1-2 and E2M4 are built from scratch. Three
rooms of E2M3 are butchered from MARX2_1.WAD. There-
fore any bits you like are mine, and anything you
don't like is nothing to do with me. ]:->
Level E2M5 was 90% finished by Kansam, I added
textures to the gray bits and added most of the
Things, except for the Imp traps.
Play it in TOO YOUNG to see it how it was before.
The emptiness is kind of spooky...
Level E2M6 is derived from another of Kansam's files,
an unreleased level called Hedgehogs, which is a
wargaming strategy (a cluster of small towers).
Level E2M7 is taken from a small file called Chapel,
and expanded. The start room is the only bit of
Kansam's work here.
Level E2M8 is from scratch, using only the level
title as a basis, but inspired by the graveyard in
Cleimos 2.0. Try that, it's amazing.
Level E2M9 is done from scratch, but based on a
series of experiments by Kansam which he showed me
once. They were going to be put into E2M9, but that
never got started, so I had to do it myself..
New Musics : E2M7 - Outer Space, from my MIDI collection
E2M8 - Follow thy Fair Sunne, by Thomas Campion
Written in 1610, re-mixed 387 years later
E2M9 - Tokkata 6 from my MIDI collection
VICTORY theme - Psalm 122, re-mixed like E2M8
Editor(s) used : DEU 5.21, DEU 5.21GCC (DEU 5.3a1 sucked!)
(at various stages) DMAUD 1.0, DMAUD 1.1
DMGRAPH 1.1
GIFCLIP 1.5
NWT 1.1 as a texture editor
YumYum and YutYut (File croppers)
Autodesk Animator
Graphics Workshop 7.0f (Shareware)
BSP 1.0, BSP 1.1W, DeePBSP 2.6, 3.0 (Shareware)
DOOMCAD was used to build spiral staircases, which I
still had to patch up afterwards.
DSHRINK by Steve and Rand Phares, who also made
Cleimos 2.0, an awesome replacement for Doom2.
Dshrink was used on E2M8 to stop it crashing :-)
Construction time : One HELL of a long time. I started this... thing...
in late July '94. It is now 28th October 1997.
Known Bugs : Slight HOM on E2M2, if you're using DOOM 1.2.
Otherwise, none known, which is more than can be said
for the main WAD file; on Id's E2M1 there is a switch
which rises out of the ground - but you can push the
button WHILE IT IS STILL UNDERGROUND.
The post-KT4 levels (E2M5-E2M9) do not have the
polish of the first four, there are texture bugs etc.
That is because I am not the perfectionist Kansam is.
I just made them ready to be released, because they
are MUCH too good never to see the light of day..
Biggest levels I know : It has already been seen that there are some wads
out there that make E2M7 look like a dust mote. Here,
in ranking order, are some of the biggest levels I've
ever seen.
WIDOWMKR.WAD (457K)
by Dave Farrington (CompuServe 72424,1270)
FC.WAD (396K)
by Cliff Pennock (CompuServe 100067,2353)
UAC_DEAD.WAD (380K)
by Leo Martin Lim (
[email protected])
SS27BET2.WAD (374K)
by Stanley Stasiak (
[email protected])
E1M4 of APOCALYP.WAD (372K)
by Daniel H (
[email protected])
EXCALIBR.WAD (366K)
by Stefan Maes (
[email protected])
ESCAPE.WAD (360K)
by Mark S (
[email protected])
UACPEN.WAD (352K)
by the Mad Hacker (CompuServe 71247,1471)
REDRUM.WAD (339K)
Author unknown
CAVERNS.WAD (310K)
by Doug Dziedzic (
[email protected])
AT_WORK.WAD (304K)
by Bradley Allen (
[email protected])
CROSST.WAD (295K)
by Terry Henning (Address unknown)
SEWV12R.WAD (283K)
Author unknown
CITADEL.WAD (277K)
by Jim Flynn (CompuServe 72713,3334)
TOWER.WAD (274K)
also by Jim Flynn (what a guy!)
Note that it is the size of the level that
counts, not the size of the wad. For example,
APOCALYP.WAD is 1700K, but only one of the levels
even gets into the running for this list. A large
.WAD list would look totally different, and also
be pretty pointless.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, but you cannot do much with E2M8 because it has been DSHRINKED!
Feel free to steal sounds from this wad if you like; I took some of
the sounds from Mak's Doomdom anyway, so who cares?
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
Uh, if you're reading this, are you sure you haven't got it? :I
FTP sites:
ftp.cdrom.com and all it's mirrors, hopefully.
WEB site:
http://members.tripod.com/~JPMorris
Other: