===========================================================================
Primary purpose         : Single play
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Title                   : IMAJANA
Filename                : IMAJANA.wad
Release date            : 5/10/19
Author                  : Herr Dethnout
Email Address           : [redacted]

Description             : The Imajana Power Station provides electricity of
                         the rest of the military bases on Mars. After the
                         demon invasion, you wake up (and maybe with some
                         others) on the
                         storage room, you must find the way to escape from
                         this biotech hell.

                         Files included on the Zip:

                         IMAJANA.WAD ----> The PWAD (duh).
                         IMSTBAR.WAD ----> The custom Status Bar.
                         IMAJANA.deh ----> DeHacked file if you want to play
                         the map on a actual DOS or DOSBox.
                         IMAJANA.bat ----> Batch File if you want play the
                         map on Chocolate-Doom (Default dificulty is UV).
                         IMBASUV.lmp ----> Demo File
                         of mecompleting the map on UV (No secrets
                         revelated due the vanilla demo limits, the demo ends almost in the end).
                         INFOold.txt    ----> The old INFO file (oudated).
                         IMAJANA.txt    ----> This file (duh x2).

                         Since is a vanilla map Freelook, Crouching and
                         Jumping is not recommended, although it doesn't
                         breaks the map progression, so use it if you want.


                         CHANGELOG:

                         02/08/22 (Final Update bugfix)

                         *Added more visual enhancements (yay)

                         *Fixed a lot of texture alignments in computer maze (probably made another misalignments in the process)

                         *Removed the impassable linedefs, so yeah, more Freedoom (got it?)

                         *Fixed the W1 linedefs in the teleport of the outside area (3 of the 4 lines have a W1 by mistake but the 4th was a WR, now all have WR linedef)

                         *Enhanced one of the secrets traps

                         *Fixed a Tutti-frutti effect in a secret room.

                         *Fixed a softlock with decoration in the final area

                         *Enhaced some secrets making it more noticeable

                         *Readded Demo! (yay x2) Now there are 2 demos, one in the wad (more akin to classic doom demos) and the other in the zip

                         *Now builded with ZokumBSP!

                         -Some graphic glitches (Only in vanilla I only find 2, one was fixed and I decided to keep the other because it actually looked cool)

                         30/08/22 (Final Update)

                         *Added some enhancements (Few and mostly visual)

                         *Added a custom GENMIDI made by me (Doesn't have all patches, only a few necesary for the map music)

                         *Fixed some texture alignments

                         *Fixed a secret Key Door error

                         *Download Link now on idgames and Google Drive (Along with older versions)


                         5/23/19 (Maybe Final Update)

                         *Changed some sector brightness

                         *Added new details and two (pretty obvious)
                         secrets!

                         *Fixed some texture alignments

                         -Removed Demo

                         5/12/19

                         *Fixed some missing textures.

                         *Added the missing lower textures in the yellow
                         skull room, now it should work on Source Ports with
                         a
                         defined missing texture (Originally a was
                         intentional use of HoM)

                         *Fixed a secret door that was unable to open.

                         *Added new details in areas where feel pretty
                         empty.

                         *Changed the Bars Raise trap in a secret room for a
                         "Door Wait Open" trap.

                         *Fixed the map's song and added some new effects,
                         now it works flawessly in Vanilla!

                         *Added a Monster Ambush in a secret room.

                         *Fixed typos in the INFO file.

                         *Added a update DEMO (Vanilla).

                         -Due the use of a "Lower Floor" linedef to avoid
                         the player to be stuck in the courtyard area,
                         now every time that you crossed that area will
                         reproduce a sound. I don't know how to fix that.

                         5/10/19

                         *Fixed the secrets and Monster Closets, now the
                         secrets are... well... secrets.

                         *Fixed the Bars Raise trap in the Courtyard Area.

                         -Due the use of a "Lower Floor" in a linedef to
                         avoid the player get stuck in the courtyard area,
                         now every time that you cross that linedef will
                         reproduce a sound. I don't know how to fix it.

Additional Credits to   : Textures: ID Software (Unused WFALL), NASA and
                         ocd1c-stock (Sky and Planet Renders), Herr Detnout
                         (Grass Flat, Sky and Edited Skull Switch)
                         Status Bar (Based on Eternal Doom and D64 for Doom
                         2 STBAR): Herr Dethnout, Id Software.
                         Music: Bloodbath by Herr Dethnout, Desolated Ways
                         by Morbid Angel (Intermission).
                         Intermission Screen (From XBLA Doom 2) by Nerve,
                         edit by Herr Dethnout.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E4M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Editor(s) used          : WadAuthor (Initially), Doom Builder 2 (Later),
                         Slade3, Whacked4, Photoshop CS6 (Texture editing),
                         OpenMPT 1.28 (Music Composing).
Known Bugs              : If you play the map on vanilla, due the amount of
                         sprites it can present some
                         graphic glitches in the courtyard area (AKA Sprites
                         Flickering)
May Not Run With        : None
Tested With             : Chocolate Doom 3.0.0/DOS Doom, PrBoom+ 2.5.1.4
                         (Only on UV), GZDoom 3.7.2 (Only on UV).


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors