Name of creator         :    Anonymous (creator of BEWARE.WAD)

Title of patch WAD      :    HOLYMOLY.WAD

Episode and map         :    E2 M3  (Part #3 of a separated pack wad)

Other Wads by the same  :    DRKSTAIR.WAD  (E2 M1)
creator, or Wads that        GRYBLOOD.WAD  (E2 M2)
can go along together        BEWARE.WAD    (E2 M6) --- The best one so far!

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Skill levels supported  :  Don't even bother.... Play the level and see.

DEATHMATCH supported    :  YOU BET YER LIFE IT IS

IBM model tested on     :  --486DX 33Mhz, 8Mb RAM, 512K graphics card

                          --Low detail is smooth as silk with stat bar OFF
                          --High detail is a bit choppy on "Ultra-Violence",
                            but it's usually like that for regular DOOM levs

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Difficulty of Map       :    Holy Moly! --- You're surrounded in a giant room
                            of monsters with little ammo, and lots of weapon
                            choices!  It's going to be a long day...

Level basis             :    Completely from scratch

Editor(s) used          :    DEU 5.0 and BSP 1.0 (binary space partitioner)
                            (Special thanks to the creators of both
                            programs; Raphael Quinet and Colin Reed)

Available where?        : --> OCF.UNT.EDU
                          at Doom home directory

                         --> WUARCHIVE.WUSTL.EDU
                          at /pub/msdos_uploads/games or doom

                         --> FTP.U.WASHINGTON.EDU
                          at /pub/user-supported/byteman/?

Quick Notes on Gameplay :    Enjoy.  Don't get killed.  Move on to next lev.

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Interesting  :    * Basically, an interesting twist on the old stand-by of
Features           "How many Cacos can I fit into this huge room without
                    making the DOOM Object processing engine go bananas?"

                 * Watch all the fire, electric and plasma balls fly over
                   your head as you descend into your DOOM.... :)

                 * Adrenaline rushes are fun.

                 * Fear is only in real life-- THANK GOD DOOM AIN'T IT!!!

                 * Any more monsters would mean too much slow-down, but
                   YOU MARK MY WORDS-- you CAN survive easily.... you don't
                   even have to SHOOT anyone to finish with an excess of
                   life or armour (we're talkin' over 100 percent on both)

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Time allotted for       :       Oh, God--  WHO cares, just play the level:
creation of map                 you'll love it.  A short, quick adrenaline
                               rush.


                  FIND  B E W A R E . W A D  ---- THAT ONE
                  IS REALLY A CHALLENGING, WELL-CREATED,
                  THEME-BASED WAD.  JUST HARD ENOUGH TO
                  KEEP YOU FROM HAVING TO IDKFA, OR IDDQD IT!!!

                        B E W A R E . . . .

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** Special thanks to the creators of DEU 5.0 and BSP Node Builder--both
  programs are really wonderful for making workable, interesting DOOM levels
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