* General Information *
============================================================================

Title                   : HEVNHELL.WAD (Heaven and Hell)
Author                  : Kenneth S. Forte
Email Address           : [email protected]
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : Literally Heaven and Hell. If you can't figure
                         out which way to go to get to Heaven when you
                         start this level you need help. Heaven is simply
                         a large stockpile of weapons, armor, and health
                         bonuses (Apparently the NRA was right). There are
                         also a few of Hell's more putrid denizens placed
                         in cages for your safety and viewing pleasure, so
                         take the opportunity to waste them. Every type of
                         weapon is available in Heaven except for the BFG
                         (is there one? Go to Hell to find out). Hell is a
                         fairly linear place. In Single Player Mode if you
                         die in Hell you are dead and thats that, but for
                         Multi-Player mode, measures have been taken to
                         ensure that any players that die can re-enter
                         Hell safely many times over. This level isn't
                         meant to be tricky or witty, it is purely kill
                         kill kill kill kill kill jump kill.....


* Play Information *
============================================================================

Episode and Level #     : E1M1 (Uses textures not in Shareware Version)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (Anything below "Ultra-Violence" has about
                              half the monsters and no Boss Monsters.)
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : My first level ever, about a week while learning.
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None, at least not fatal ones. It is a very large
                         level, and probably shouldn't be attempted on some
                         slower systems. "Disappearing Things" effects used
                         to occur on this level, until I found out that
                         DOOM really doesn't like too many objects (I had
                         at one point over 900 things, and that was cut in
                         half), but it may still occur occasionally. Also
                         in the corridor with the large skull key doors
                         the game seems to like to inflict damage on you
                         even if you have a radsuit and there aren't any
                         monsters around. This is not a result of paper
                         thin walls, and seems to happen randomly, but
                         it does happen quite often in that particular
                         area. If anyone knows what causes this to happen
                         even when walls are two linedefs thick, please
                         let me know.

* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.