Title                   : Hells Half Acre
                         (Not 'cause it's mind-bogglingly huge or anything,
                         I just like the name)

Filename                : halfacre.wad
Files Included          : halfacre.wad and halfacre.txt (this file) are
                         both in halfacre.zip
Author                  : Tom Simon (Sime)
Email Address           : [email protected]
Misc. Author Info       : Underemployed college grad somewhat addicted
                         to DOOM, and creating neat levels for the same.

Description             : BACKGROUND:

                         I like wads with a kinda theme, not just haphazard
                         stuff thrown together.  Ones that sorta make sense;
                         as much as critters from hell can make sense, that
                         is. This one is kinda hell-based, but not actually
                         in hell itself. It's some kind of an outdoor type
                         area on Earth or one of the moons of Mars (you
                         decide...)
                         Anyhow, it's been overrun and slowly being converted
                         by hellspawn, which of course you must utterly and
                         irrevocably slay, being the fearless Space Marine.
                         (all rights reserved, etc. etc.)
                         No rest for the wicked...

                         Pretty basic formula:  Find the switches to throw
                         to allow you access to the keys you need to proceed
                         though the level.  Takes awhile to even see the
                         first (yellow) key, so don't get discouraged.

                         All the stuff you need to do the level is provided.
                         Just look for it. (i.e. the radiation suits)

                         No cyber-anythings or BFG's here.  I like the more
                         low-tech slugfest weaponry. Thank God for shotguns.

                         Pittsburgh sports fans will like one of the secret
                         areas. And if you don't, well, get bent. =)

Additional Credits to   : Thanx to the folks at SAMS publishing for making
                         the Secrets of the DOOM Gurus book which got me
                         into this whole mess.

                         More thanx to Justin Fisher for 1) creating his
                         AliensTC.wad, which scared the wits out of me, and
                         2) for kindly allowing me to sample a sound from
                         this same wad for my level (this guy should be
                         working for id, AliensTC is an amazing wad!!!).

                         Also thanx to Ben Morris and Bill Neisius
                         for creating the idiot-proof (mostly! I still
                         managed to screw some things up) utilities I used
                         for this level.

                         id doesn't need my thanks, they get enough of my
                         money.  =)

                         I also used a sound from the OttawaU.wad.
                         I tried to contact one of the authors of it, but
                         never reached him. Sorry! I hearby give credit to
                         Jean-Serge Gagnon and the other authors of that wad
                         (don't know their names but there were more than
                         one of them) for the sound and take no credit for
                         creating this sound myself.
                         I just really like it so I used it.

                         I also included a sound I downloaded from the net,
                         and no doubt it's copyrighted six ways to next
                         Tuesday by some movie studio.  I don't take any
                         credit for this one either, nor do I intend to
                         profit from it.
                         (This is my first wad and I don't wanna get in
                         trouble, so I'm trying to make these things clear.)
                         Blah blah blah, yata yata yata, the thing the thing
                         and the thing.

                         FUTURE PLANS (as if you really care...)

                         Next up is a multi-level Wolfenstein themed wad
                         for DOOM 2.  I'm sure it's been done before, but
                         hopefully not in the exact same way I am planning.
                         I wanna have it based on Hilter finding an evil
                         artifact and using it to summon demons etc. which
                         (surprise surprise) get out of control in the nazi
                         stronghold.
                         Guess who plays the part of the British intelligence
                         agent sent in to investigate?
                         At my rate of editing, look for it when DOOM 8 is
                         released. =)

                         And remember not to cheat. It's no fun if you do!!!
=========================================================================

* Play Information *

Episode and Level #     : E2M1 (Because I like the sky...)
Single Player           : Yes
Cooperative 2-4 Player  : Start positions are there but coop play isn't
                         really implemented in this level (no extra weapons
                         for extra players, etc.)
Deathmatch 2-4 Player   : Start positions are there, once again, not really
                         implemented. I think the level is kinda too big for
                         deathmatch.  Never played one tho.
                         (You folks must have really fast modems to
                         play deathmatches. Sounds neat, but it takes me
                         forever to just log on at 2600...)
Difficulty Settings     : Yes
New Sounds              : Yup (3)
New Graphic             : Yes (1)
New Music               : Ixnay. I always turn the music off anyways.
Demos Replaced          : Nada

* Construction *

Base                    : New level from scratch--"Only" took about, oh, 9
                         months to make! That includes learning how to edit
                         from scratch, losing half my wad to a bug in EdMap,
                         finding out that I really didn't understand WADED's
                         make sector function, and finally deciding on DCK.
                         So I'm only a _partial_ idiot.
                         Plus my mom discovered solitare and my sister found
                         Myst.  How's a poor guy supposed to get his DOOM
                         fix??!!??

Editor(s) used          : DCK 2.2, DMAUD, DMGRAPH

Known Bugs              : Something was goofy with the reject map.
                         (Reject map was too small?) It seems to have
                         repaired itself (I hope) however.
                         But it runs OK on my 486 DX 50Mhz. So if
                         you've got at least that then I guess it will
                         run fast enuf and you will be OK.

                         I WAS also having some problems with viewing the
                         large outdoor courtyard from the northeast corner
                         of it (would crash to DOS) but I cut out a few
                         lines/visplanes and it seems to be OK now.

                         I tried to align the textures as best I could as
                         well. Don't care for sloppy or random stuff.

                         AND you can't get stuck anywhere. Nothing burns me
                         up more than falling in a pit of goo and not being
                         able to escape from it.
                         Putting in a pit you can't see the bottom of is
                         just _begging_ me to jump into it. And most of the
                         time they're just traps.  There should ALWAYS be a
                         way out.

                         If you find any errors, please lemme know.


* Copyright / Permissions *


Authors (MAY) use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


I'd be flattered in both cases, just please let me know about it so I can
look for it!!!

* Where to get this WAD *

If you are reading this, then you already have it.
(Ha ha as if everyone doesn't say that.)
I'm planning on putting it on ftp.cdrom.com.
Or email me and I'll be happy to send it to you if you are reading this and
for some reason don't have the actual level itself.

Thanx for reading this far.
Now start playing, and send feedback.

Excuse me, but I must get back to the cage and plan for tomorrow night!
Narf. Poit!
Zort.

--Sime