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Title                   : THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)
Author                  : Douglas A. Campbell
Email Address           : none

Description             : A feast for the eyes of those who thirst for
                         blood. Indulge yourself with nine classically
                         designed levels of fine architecture with fast
                         and furious action, a puzzle or two thrown in
                         just for fun, and a silly story line.  These
                         huge levels are all packed full of monsters,
                         of course, to keep you busy throughout the wee
                         hours of the night and well into the morning.
                         Don't let the blood and viscera of hundreds of
                         slaughtered beasts spoil the beauty of your
                         surroundings.
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* Play Information *

Episode and Level #     : E2M1 thru E2M9 (Episode 2)
Single Player           : Yes
Cooperative 2-4 Player  : Yes (bring plenty of help)
Deathmatch 2-4 Player   : Yes, lots of starts, but untested.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes
New Graphics            : No (except for episode title)
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : 3 years in the making - countless hours
Editor(s) used          : DEU 5.1, DEU 5.1 GCC, DCK; MIDI2MUS, DMMUSIC,
                         BSP11X; MIDISOFT, TED, DMGRAPH; RMB, ZENNODE
                         and tried WARM.  Latter caused texture tiling
                         problems e.g. uneven spacing of bars on
                         MIDGRATE textures; therefore, not used.

Known Bugs              : HOMs when using versions less than 1.666
=========================================================================
Story Line:               E1M1:  LAMARA (El Rancho de la Mara)
                         Another day in this dreary life on the ranch
                         in Hell.  Same routine every day - get up,
                         get dressed, go out and shoot the rustlers,
                         varmints and crows that are after the crops.
                         At the end of the season, maybe you can fill
                         up two or three truckloads of mara vines and
                         haul them into town.  In this border town
                         between Purgatory and Hell is a buyer, who
                         re-sells these mara plants to U.A.C. (just
                         what does U.A.C. do with this stuff, anyway?).
                         That will get you enough cash to buy enough
                         beans, bullets and band-aids, and in a good
                         year; beer, enough to last another season.
                         Sure, Life's a drag, being stuck in a place
                         like this. The only way out is knowing the
                         3 'R's:  Readin', Ritin', and Route 666.

                         E2M2:  ROUTE666 (The Road to Hell)
                         They say the road to Hell is paved with good
                         intentions.  All along this way seems to be
                         nothing but evil intentions opposing your
                         every effort in making it to the promised land.
                         What in Hell did they use to pave this road
                         with anyway?  The same stuff they used on the
                         Pasadena Freeway maybe?  Well, anyway, the
                         locals don't seem to bothered by it.  Seeing
                         how they drive, it's hard to tell whether if
                         they're coming or going .  You get this creepy
                         feeling that you're not in Kansas anymore.
                         Hell, you're not even in Oklahoma, for that
                         matter.  In what direction and how far must you
                         travel?  Well, go west, young man!  Keep going
                         till you hit water.  Get your kicks - on Route
                         - 6-6-6.

                         E2M3:  ANGST
                         Congratulations, you've found a job!  U.A.C has
                         hired you to manage the re-organization and the
                         downsizing of redundant operations and personnel
                         at the former ANGST Corp., of which U.A.C has
                         acquired a stock majority ownership.  We're
                         bringing our own people in, so based on your
                         previous experience of monster bashing, your
                         assignment is to clear the premises of the local
                         creatures.  They never did make good workers.
                         If they do not cooperate in leaving, you may use
                         deadly force.

                         E2M4:  OLD TOWN
                         Heavens! This town is completely taken over by
                         Hells demons.  Stores are looted bare and creatures
                         run amok; lurking in doorways, haunting dark
                         alleys and pelting you from rooftops. All humans
                         (save for some grotesque mutants) have vanished.
                         Just look what they've done with that old pickle
                         factory!  Listening from outside the door, it
                         sounds like they're having one big chili party
                         in there.  You've got to go into town, block by
                         block, building by building, room by room until
                         every last bad guy is wasted.  Somebody's got to do
                         it, so it might as well be you.  Help make this a
                         nice place to raise a family once again.

                         E2M5:  CITYHALL (You can't fight City Hall)
                         No wonder this town has gone to pot!  City Hall
                         is completely corrupt from the Mayor all the way
                         down to the guy who is supposed to scrape the
                         chewing gum off the streets.  You must go in and
                         clean 'em all out.  That includes the City
                         Council, Planning and Zoning Departments; the
                         Police Commissioner, Dog catcher and the Plant
                         Manager; along with all their cronies.  Get rid
                         of them all, as we're starting all over from
                         scratch!  Be advised-the counter creatures here
                         are especially nasty (if you've ever tried to
                         get a building permit, You've got the idea).
                         Oh, by the way, the Mayor wants to see you in
                         his office.  Close the door behind you as you
                         come in, and have a seat.  What's in store -
                         You'll soon find out!

                         E2M6:  MADHOUSE
                         You are assigned to remove the occupants of
                         buildings on UAC's rehab clinic.  Management
                         has a client interested in the property.  It's
                         an easy job.

                         E2M7:  JOBSITE
                         Monsters have overrun our construction site and
                         they're holding up the job.  Your task is to
                         clear them out so we can get construction back
                         on track.  Don't take too long, or this project
                         will fall behind schedule and go over budget.

                         E2M8:  ROKETMAN (The rocket man's lair)
                         The Big Boss of what's left of the Hells Legion
                         is inside the Military-Industrial Complex
                         Building preparing himself a rocket to blast
                         off to wherever his homebase is, to come back
                         with a far mightier army than the one you've
                         been dealing with.  You must stop him at all
                         costs, as his troops are just as determined to
                         give him a merry sendoff - if you don't, you
                         ain't gonna get paid!

                         Oh yes, there is a secret level somewhere
                         around here.  It's called FUNHOUSE

                         To play this wad type: DOOM -FILE G-B-ARCH.WAD

Acknowledgments         : Brendon Wyber, Rapha%l Quinet, Colin Reed,
                         Ron Rossbach and credit where credit is due.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
How they are gonna do it, I haven't the foggiest idea.
Go ahead.  Use my ideas.  There are lots more where these came from.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc), as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com

BBS numbers:

Other:                 : Author will NOT accept responsibility for any
                        missed homework assignments, flunked tests,
                        firings, crashed cars caused by lack of sleep,
                        nor any any other problem caused by not
                        getting your proper bed rest!

                        Doom is a trademark of id Software