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Title                   : "TimeWarp"
Filename                : TIMEWARP.ZIP

Author                  : Bill Ainsworth
Email Address           : [email protected]

Description             : This is a deathmatch only level
                         for DOOM I designed with the altdeath
                         mode in mind.  It is a smallish level
                         without the chainsaw, plasma rifle,
                         or BFG.  What it does feature is good
                         solid deathmatch action (what else?).
                         It has been extensively playtested with
                         2-4 players and has gone through a few
                         revisions to arrive at its current
                         state.

Additional Credits to   : Chandler Driggs, Paul Fox,
                         Joe Casadonte (Playtesters), the
                         almighty Id Software, and Wad Editor
                         designers of DoomCad and DCK.

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* Play Information *

Episode and Level #                    : E2M1
Single Player                          : No
Cooperative 2-4 Player                 : No
Deathmatch 2-4 Player                  : YES
recommended # of players (deathmatch)  : 2-4
Difficulty Settings                    : Not implemented
New Sounds                             : No
New Graphics                           : No
New Music                              : No
Demos Replaced                         : None

Monster types : 3 pink demons, 2 lost souls, 1 cacodemon
               (just for the heck of it)


* Construction *

Base                    : None.  Level built from scratch.
Editor(s) used          : DoomCad 4.3, DCK 2.0
Known Bugs              : None.


Story:   It's deja-vu all over again as you stare at the computer
        terminal this morning.  The program you are working on is
        just not going well and you start to fantasize about a
        tropical island and a tall frosty drink.
        Suddenly a whirling vortex of blue mist yawns open behind
        you!  You are deafened by the roar of the gaping inter-
        dimensional aperature!  Unable to resist the pull you are
        sucked in!
        You find yourself in a pool of water underneath a flashing
        light.
        "Where am I?" you think to yourself.
        You notice to your surprise that a few of your co-workers
        are next to you bathed in similar pools.
        You all get together and discuss the situation.  You quickly
        surmise that you all were thinking of being far away from the
        office at the same precise instant.  The conjunction of this
        energy must have caused a whirling, blue, misty, roaring,
        interdimensional aperature!  AAAAAAHHHHHHH!
        {Ahem}
        Well, to make a long story short, you're in a strange military
        scientific installation of some kind.  And there are some
        demons with you.  And lots of big guns and armor.
        You all find your way out to a circular arena that is open to
        the hostile environs of some alien planet.
        A booming voice bellows:
        "You have been kidnapped by the Fluffy Space Aliens of Renda
        7!!!  You must entertain us by engaging in a little game for
        our amusement (insane cackling).  Run around and kill each
        other for a while.  If we like your style, we may return you
        to your pitiful existences!  Oh, and seeing as we have
        technology far beyond your puny race, we will take steps to
        reverse your deaths in combat.  The pain and suffering, of
        course, must remain for our benefit (more insane cackling)."
        "Yea right!" you all exclaim to each other with meaningful
        glances.  You meet back inside and unanimously agree to not
        comply with the perverse desires of the Fluffy Space Aliens.

        But there's not food, you all starve to the point of madness,
        and end up on killing sprees anyway.


Design Notes:  The two switches in the room to the east of the arena
              operate elevators.  The eastern most switch triggers
              an elevator in the far end of the lava pit.  This
              elevator can only be reached by an immediate sprint
              after throwing the switch.  The western-most switch
              operates an elevator in the room immediately to the
              west of the arena.  This area was put in to prevent
              people from lurking and collecting rockets unmolested.


              Let me know what you think of the WAD!
              -Bill


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.
It's kind of my baby and I don't want people mucking with it.  I
will entertain suggestions for changes, however.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  It's not required but if you put this WAD on a CD I
would sure like a copy.


* Where to get this WAD *

FTP sites: FTP.CDROM.COM (uploaded to the incoming directory)

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