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Title                   : rmh19.wad (revised demos for Doom 1.9)
Author                  : Ryan Hare
Email Address           : [email protected]

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* Play Information *

Episode and Level #s    : Episode 1, Missions 1-9
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Yes (all)
New Sounds              : No
New Graphics            : No
Demos Replaced          : Yes, all three (for Doom 1.9)

Description:              These wads are designed to be primarily
                         for Deathmatch play, but the author
                         intended for them to be still useful
                         and enjoyable for play by individuals
                         (or even cooperative mode).  The designs
                         are most conducive towards exciting
                         Deathmatches, and all levels are relatively
                         compact, but they are set up in such a
                         way so that the other modes of play are
                         still fun and fast-moving.


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Mission 1:                This wad uses only light weapons (pistol,
                         shotgun, and chainsaw).  Deathmatch mode
                         games will end up with a lot of chainsaw
                         fights.
                         This particular level replaces the original
                         rmh1_1.wad which has been renamed granite.wad
                         and now stands alone.

Mission 2:                The setting is a secret base in a crater,
                         and features trenches, nooks, and much
                         rugged terrain for sneaking, hiding, and
                         sniping.

Mission 3:                This is a toxic waste facility, just as in
                         the original e1m3.

Mission 4:                This outdoor area features a swimming pool
                         and a sort of garden. Sled's garden. It is
                         clearly a recreation area for some UAC bigwigs.
                         Things are somehwat different now...
                         Don't flip the switch that creates the
                         stairs up to the well more than once!
                         However, if you do, another switch behind
                         the well resets the step.

Mission 5:                This wad is designed to be a station
                         hovering in the sky over Phobos.  One
                         can look down at the surface through
                         the loading bay in the center. The north
                         end is where the very audible engines
                         are located.

Mission 6:                A gloomy cavern, where UAC miners have
                         broken into volcanic activity, not to
                         mention other sorts of evil.

Mission 7:                As was the original e1m7, this is a
                         computer station.  It is especially
                         designed to really keep Deathmatches
                         moving.  The first appearance of the
                         famed BFG9000.

Mission 8:                The final confrontation against
                         Sled the Impaler.  This is a pretty
                         nasty level, especially on ultra-
                         violence.

Mission 9:                This is an arena, with many pink,
                         slobbering beasts and belligerent
                         sporting fans. Considerable chainsaw
                         action is essential.

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* Construction *

Base                    : New levels from scratch
Build Time              : For all these wads? A lot!
Editor(s) used          : DEU 5.21 and BSP 1.2x (mostly), DoomEd the
                         Real Thing 2.6b4
Known Bugs              : These levels were made for Doom version 1.666.
                         On earlier versions there may be "hall-of
                         -mirrors" effects that are a result of a maximum
                         number of line-defs deficiency that existed
                         in the earlier versions and which was improved
                         in version 1.666.  Not all the levels will
                         have this problem, if it occurs.  Players
                         with Doom 1.666 should have no trouble.


* Copyright / Permissions *

Authors may NOT use these levels as a bases to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this wad *

ftp sites:  ftp.orst.edu
           ftp.cdrom.com

BBS:
in Reno,NV: InterComm BBS (702-359-2666)
           MegaSystem BBS (702-849-2207)