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Title                   : PathWays
Completion Date         : 1 October 2000
Filename                : Pathways.Wad
Author                  : Josef Griffiths
Email Address           : [email protected]
Misc Author Info        : Amateur programmer
Qualifications          : Dip. idiocy
Description             : The description of one of the Unreal
                         Tournament levels said that it was small
                         and no big spaces providing fast-paced
                         action and no escape from certain death.
                         Well, I tried to make something fitting
                         that and this is what I came up with.
                         this level is designed only for deathmatch.
                         The idea is for all the players to team up
                         against the faggot in the main room and then
                         go round shooting each other. When everybody
                         is ready for the next level, find the secret
                         devilmark in player four's start room.

Additional Credits to   : * Ben Morris for making DCK, a way better ed
                         editor to use than WadAuthor, but still
                         the same sorta interface...a DOS replica of
                         the Windows 95/98 GUI
                         * ICL Finland for making my 486 which still
                         runs perfectly after six years.
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* Play Information *

Game                    : DOOM I
Episode and Level #     : E1M6
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes - Different bosses to battle in the
                         main room...
New Sounds              : No
New Graphics            : Just the `PathWays' graphic for the scores
                         screen.
New Music               : I thought it was essential
Demos Replaced          : None

* Construction *

Base                    : New level from scratch - and hopefully a
                         good one too!
Editor(s) used          : DCK for making the level, WinTex for
                         inserting the graphic and the MUS file,
                         Midi2Mus and DmMusic for converting and
                         storing the MIDI in a seperate PWad.
Known Bugs              : Hopefully I've squashed all of them...
                         the only main bug I think there is is
                         texture placing\selection. This is only
                         the third DooM level I've made.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
providing they do not use it as a start and build outwards. It
must only be used as a portion to make the map bigger, or fill in
blank spaces, eg. the maze\confusion in the original E1M2.

* Where to get this WAD *

<drum roll><trumpets>
From wherever you got it from.
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