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Title                   : MCmicrocomputer - Urbino '94
Filename                : MC94URB.WAD
Authors                 : Corrado Giustozzi
                         with some help from Valter Di Dio
Email Address           : [email protected] (Corrado)
                         [email protected] (Valter)
Misc. Author info       : Corrado Giustozzi: senior technical editor
                         and columnist for MCmicrocomputer magazine.
                         Valter di Dio: columnist for MCmicrocomputer.

Description             : A deathmatch level originally developed as
                         the official arena for the 1st Italian Doom
                         Championship (Urbino, September 11-25, 1994),
                         sponsored by MCmicrocomputer, the leading italian
                         microcomputer magazine. (That explains
                         its name and the presence of the MC logo
                         in the central hoctagonal hall).
                         The level is quite wide, very symmetrical,
                         with 3 rings of long corridors which
                         surround a central "plaza". 4 carefully designed
                         special entry points ensure the optimal
                         deployment of players. All the major weapons
                         are present, as well as some healing potions,
                         lots of barrels and a few monsters.
                         Some nice tricks are played with switches,
                         lifts and lights (in certain areas the presence
                         of the light or the lowering of a floor is an
                         useful warning against a potential ambush).
                         The level is designed to be played by no less
                         than 4 players, and with the deathmatch 2.0 rules.
                         An exit switch (very hidden) is supplied; however,
                         the level is to be played on a fixed time base as
                         enforced by the -timer # command line switch (only
                         in Doom v. 1.666). The suggested time base (adopted
                         in the Italian Championship) is 25 minutes.


Additional Credits to   : The makers of DEU, BSP and REJECT.
                         And to ID Software, of course!
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* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (but not so fun - too big and few monsters)
Cooperative 2-4 Player  : Yes (same as above)
Deathmatch 2-4 Player   : Yes, 4 players with Deathmatch 2.0 rules
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, BSP 1.2, REJECT 1.0
Known Bugs              : None

* Copyright / Permissions *

This WAD is Copyright (C) 1994, Corrado Giustozzi & Technimedia S.r.l.

Authors MAY use this level as a base to build additional levels, as
long as credit is given to the original authors and copyright owners.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:
infant2.sphs.indiana.edu

OTHER:
MC-link (telnet mclink.mclink.it)