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Primary purpose         : Deathmatch
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Title                   : Deathmatch 1
Filename                : Death1.wad
Release date            : 06. July 1994 (Timestamp of the files in the zip)
Author                  : James Wilson (aka Shade)
Email Address           : Cserve: 73651,2312
                         [email protected]

Description             : Lots of level ideas I had incorporated into a
                         Deathmatch level. It differs from most Deathmatch
                         levels that I've seen in that it has multiple
                         weapon locations (somewhat preventing a player
                         from hanging out near one), a few traps that
                         allow for alternate killing methods, and a means
                         to permanently cut off the route to the BFG if it
                         becomes too annoying (be careful of what switch
                         you hit).  It also has a few really good hiding
                         places (if you can find them) and lots and lots
                         of ammo.
                         IT IS NOT PLAYABLE AS A SINGLE PLAYER LEVEL!
                         It has a coop exit and no monsters, but there is
                         a player one start point so you can look at it.
                         This is my second level.

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM
Map #                   : E2M1
Single Player           : Player starts only
                         Yes (but no fun at all, and you can never leave!)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 20 hours
Editor(s) used          : DEU 5.2
Known Bugs              : Slight HOM in large open acid room if standing in
                         just the right place.  (I had to painfully simplify
                         this room just to get it down to this, and I didn't
                         even notice it until after several, several hours
                         of playtesting.)  Anyway, its the distant doorway,
                         and it slightly reflects the walls on either side
                         of it, no actual texture mirrors, though.  I maybe
                         could have fixed it, but didn't really feel inclined
                         to, already working on a new level.


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels.  Authors (MAY) alter or play or do with this level pretty much
anything they want, I only ask that you give me credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include DEATH1.TXT
intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/
or http://ftp.sunet.se/pub/pc/games/idgames/
PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/
NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/
Gamers.org - http://www.gamers.org/pub/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/
http://ftp.au.xemacs.org/pub/idgames/
ftp://ftp.au.xemacs.org/pub/idgames/
http://mrtg.planetmirror.com/pub/idgames/
http://www.au.horde.org/pub/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> [email protected]