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Title                   : 8-Pak Death-Match Wad
Filename                : 8PAK.WAD
Author                  : Tom Sanner (Mr.DooM)
Email Address           : [email protected]
Misc. Author Info       : Member of CUE (Computer Users of Erie)

Description:              8 DooM 1 (or Ultimate DooM) Death-Match
                         levels. Converted from original DooM 2
                         wad (10 PAK) made by me. Perfect for a
                         bloody marathon with alot of variety.
                         All skill levels are included to match
                         everyones various playing abilities.
                         These levels are also optimized for use
                         of monsters as they are kept at a
                         minimum to allow for good respawning
                         monster play in death-match (they won't
                         get too much in the way but still add
                         alot to the fun).

  Skill levels 1 & 2    -Plentiful in ammo & health bonuses.
                         Slightly less (or weaker) monsters.
                         No BFG's (except the BFG Frag level)
  Skill levels 3 THRU 5 -Less ammo and health accordingly.
                         Level 5 has almost no power spheres.
                         More (and/or stronger) monsters.
                         BFG's (and all weapons) are available.

Because of the Co-Op exits, the timer parameter is recommended.
  Example...  -timer15 (for 15 minutes)

If you use iD's DM shell, try using the following settings...
Modem, 2players, Deathmatch, Wait(or Call), Com#, Skill 3, Wads,
Timer 15, and Respawn. Don't forget to hit F3 and enter the
name and path of 8pak.wad.

Level Info...
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1 -Nuke Walk    -Stay on the walk or get nuked! Everything is
                is out in the open so there's nowhere to hide.
                Should make for plenty of frags including
                suicides. All weapons except BFG. Exit switch
                in NW corner opens exit room door in NE corner.
2 -Sniper DM    -My homage to DOOM 2's map 1 but entirely new
                and created from scratch. This level has better
                flow than our old favorite. It also includes
                numerous sniper points with one way wall
                textures. Switch in North end of long hall opens
                exit door in South end of hall.
3 -Telyfrag     -Here's a level where you can frag your opponent
                without ever shooting a shot. Tele-frag 'em
                time after time!  Switch at South side opens
                door to exit room in North side.
4 -Rocket Frag  -This one is a blast. Rocket launcher and Berserk
                are the only weapons (along with your pistol, of
                course).  4 main rooms, all with obstacles that
                make you think before you let a rocket fly.
                Switch on East wall of room with moving
                platforms opens exit door on West side.
5 -Fragagon     -Small Figure 8 shaped level with 2 higher ledges
                running along the outside walls. To get the good
                weapons you jump down from the ledges upon the
                large crates. Switch on North end opens exit
                door on south end, which remains open unless
                your opponent hits the low switch in the middle.
6 -BFG Frag     -Only BFG's and Berserk packs. A Mega Sphere is
                located in the center but can make you a sitting
                duck. A real wild one! Hidden room in South side
                reveals a switch that opens the exit room on the
                North side.
7 -Keep Movin'  -My homage to DooM 2's map 07, a death-match
                classic! This one has a more 3-D look including
                some lifts that take you to platforms.  You
                can't hide in this one so keep movin'.
                NE switch opens exit room in SW.
8-Trap-A-frag  -This is one of my favorites. 4 trap rooms are
                located all around a large main circular trap
                room. Peep holes help you spy on your opponent.
                The red floor areas are triggers to set off
                the various traps.  The switches in the middle
                room also set a trap. The teleport room requires
                a certain left/right movement to reach the
                goodies. West switch opens exit room located
                in the East end.

Additional Credits to   : iD of course and the creator of my new
                         editor... DCK
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* Play Information *

Episode and Level #     : Episode 1, Maps 1-8 (No Secret level)
Single Player           : No    (Some exits require co-op)
Cooperative 2-4 Player  : Maybe (To check out the levels)
Deathmatch 2-4 Player   : Yes   (That's the purpose!!!)
Difficulty Settings     : Yes   (Read above)
New Sounds              : Yes   (Radio Alert Sound)
New Graphics            : Yes   (Title Screen & Level Names)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : 8 Original Doom 2 levels converted
                         for DooM 1 & Ultimate DooM use.
Editor(s) used          : DCK, NWT, warmbsp
Known Bugs              : None known of


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

BBS numbers: The Game Room BBS 1   (814) 835-4205
            The Game Room BBS 2   (814) 835-3654
            Tim's BBS node 1      (814) 825-1731
            Tim's BBS node 2      (814) 825-8660
            Tim's BBS node 3      (814) 824-6129
            Tim's BBS node 4      (814) 825-5189
            America On-Line
            ftp.cdrom.com