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Title                   : A thousand deaths (1kdeaths.zip)

Author                  : Peter Captijn

Email Address           : You can bomb my friends mailbox at:
                         [email protected]

Misc. Author Info       : Will Riker without beard, but with belly.

Description             : Being totally fed up with existing DEATHMATCH
                         levels, I made a level which can be played frantic
                         or with stealth. Main feature is having to choose
                         your heavy weapon before entering the main gaming
                         area. You'll always have the shotgun and the chain-
                         gun, and you can choose between a rocketlauncher,
                         a plasmarifle or a BFG. When you run out of health
                         or ammo, you can (try) to get the berserker box in
                         the middle. (The punch will kill instantly.) Use
                         DOOM 1.666 with -altdeath.

                         This level is tweaked for speed. If you can speed
                         it up even more, I WOULD VERY MUCH LIKE TO HEAR IT!
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* Play Information *

Episode and Level #     : E1M1, but you need a pirated, oops, registered copy.
Single Player           : Doing some sightseeing.
Cooperative 2-4 Player  : If you play it like we do.
                         (You did that on purpose, I'll get you...)
Deathmatch 2 Player     : Yes, probably too static.
Deathmatch 3 Player     : Yes.
Deathmatch 4 Player     : Yes, probably too hectic.
Difficulty Settings     : No, you have enemies, that should be sufficient.
New Sounds              : Not in the game, but in front of the screen...
New Graphics            : Red glare in my oponents face is all I need.
Demos Replaced          : None.

* Construction *

Base                    : New level from scratch.
Build Time              : Months tweaking.
Playtesting Time        : About 2 months in the weekends, hence the name.
Editor(s) used          : I've tried about everything, and finaly decided for
                         gnuDEU, BSP and DSHRINK. I would have preferred
                         IDBSP, but it kept crashing on my almost complete
                         level.
Known Bugs              : PLEASE.
                         (If you consider NO EXIT a bug, alright, one.)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.
By all means, try... DSHRINK, but you may copy the idea and try to improve it.

You MAY distribute this ARCHIVE, provided you include this file, with no
modifications. You may distribute this archive in an electronic format
like a BBS, diskette, or on Internet as long as you include this file intact.
But,
           YOU MAY NOT DISTRIBUTE THIS WAD-FILE ON CD-ROMS
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I will not be part of a shameless rip-off deal with shovelware cd-roms,
forget it. And yes, I'm probably loony enough to generate quite some heat if
somebody disregards my wishes.