===========================================================================
Advanced engine needed : no
Primary purpose : Single player
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Title : Favillesco Alpha Episode: Apostasy on Amalthea
Filename : faviae10.wad
Release date :
Author : Nicolas Monti
Email Address :
[email protected]
Other Files By Author : deiminma.wad (Deimos Immaculated)
eviltecc.wad (Eviltech)
favie112.wad (favillesco - episode 1)
favie211.wad (favillesco - episode 2)
reticue1.wad (reticula - episode 1)
Misc. Author Info : I'm a 30 years old doomer, I make maps when it's
possible for me because most of the time I'm busy
with other stuff. beyond that I keep interested on
everything related to doom, I believe mapping is
a true art which requires lots of effort,
motivation and skills.
Description : Alpha Doom themed episode, it runs on E4 due
to special tag availabilities, not being the
original E4 episode planned for the favillesco
series though.
This episode takes place on the moon Amalthea,
the biggest moon of jupiter after the 4 galilean
moons, keeping the favillesco Jupiter's moons
rule as well ;) and the original name was going
to be "roots of evil" reflecting the alpha
connection but I desided to keep the moon name
where the apisode is set in the episode title,
I had to turn "Apostasy on Amalthea" into
"Amalthea's Apostasy due to graphic constrains.
After working with some alpha-doom texutes on
reticula episode 1 I felt the need of making an
episode themed on the alpha doom, giving some
chance to those textures and playing with them.
I used circa 95% of the textures because some of
them looked really crappy and in addition I
edited some of them using some original patches
contained in the alphas which wheren't used at
all or "missused" like the tech ones which in
the available textures are cut at some point.
About 2/3 of these textures are used in Doom
and Doom2 as well, some with minor modifications
so the levels will look like E1 and E2 melted,
with emphasis on the alpha look but not being
extremely poor. I didn't rely on teleport
ambushes this time, just as original Doom was,
but monster closets are numerous, keeping the
gameplay fluid.
Dedication was put on the layouts as always do
because I hate levels with only square rooms in
Doom and I tried to use more lighting features
than in my previous releases, so you might
notice that this mapset is very far from most of
modern releases regarding to feel and atmosphere
because I constantly try to recreate that 90's
aspect in Doom.
PD: This wad was made in Buenos Aires, Argentina
during summer, in a room with 35?C everyday XD
Additional Credits to : scifista42
Inkie
Bluefeena
Ragnor
Jimmy
marineController
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* What is included *
New levels :
E4M1: Enter the Gray
E4M2: MS-Dos Station
E4M3: Amalthea Lab
E4M4: Communications
E4M5: Warp Base
E4M6: Main Engineering
E4M7: Sigma Quadrant
E4M8: Vanilla Warriors
E4M9: Vestige
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Ultimate Doom
Map # : E4M1 to E4M9
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 34 days, 2 days off
Editor(s) used : Doombuilder, Slade, XWE, Doomword.
Known Bugs : A slime trail in E4m9, Email me or post it if
you find any extra bug.
May Not Run With : -
Tested With : Chocolate doom (if something is broken using
another port, blame that port, because
this is a vanilla wad ;) ).
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors