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Title                   : SERENITY II aka ETERNITY (v1.1)
                         A full replacement for the second episode of
                         Doom (which means there are 8 levels - sorry,
                         no bonus level in this one, but you won't miss
                         it...).
                         In the months after the release of SERENITY, we
                         have been working hard to come up with a
                         worthy successor for it. ETERNITY has the same
                         look & feel as SERENITY has. In ETERNITY you
                         won't have to puzzle as much, but for that
                         more time has been put in the design of the
                         levels.  We also think that ETERNITY is slighty
                         harder to play than SERENITY, but it is still
                         doable to play it at "Hurt me plenty" without
                         cheating.
IMPORTANT               : Do NOT move this level to another episode,
                         since you can't finish the last level (8) if it
                         isn't played as E2M8!
                         IF YOU USE DOOM 1.2 OR LOWER, RUN ETERNITY WITH
                         THE ETERWITH.BAT. IF YOU USE 1.666, USE THE
                         ETERNONE.BAT WHICH DOESN'T INCLUDE MUSIC!

Filename                : ETERNITY.WAD
Authors                 : Bjorn Hermans and Holger Nathrath. Holger did
                         ALL of the design work this time.
Email Address Hermans   : [email protected], or
                         [email protected]
Misc. Author Info       : Two guys with too much spare time...

Description             : This set of 8 levels has been made with the
                         word quality in mind. It's Mind here, not
                         Muscles! We have tried to find a good mixture
                         of action, architecture and adrenaline.
                         Some of the levels may be a breeze, others may
                         be a real pain in the *ss. But remember one
                         thing: YOU DON'T HAVE TO USE THE CHEATS!!!
                         There are a few very though places, but they
                         can be done. When it seems you can't get
                         around them without using the cheats, you may
                         be doing it the wrong way and/or you may have
                         missed one or more (valuable!) hidden rooms
                         (which contain power-ups, weapons and/or ammo).
                         Hidden rooms, as said before, can always be
                         recognized in some way (different texture,
                         different light-level, etc.).

Additional Credits to   : DEU (5.2GCC and 5.21), BSP (1.2x) and their
                         many contributors; Id (no comment); all those
                         people who have been so kind to send us
                         remarks and feed-back about our previous
                         wad-files (NATHRATH and SERENITY); every
                         WADmaker whose WAD has been a source of
                         inspiration for the rooms in ETERNITY;
                         all those people who have given feed-back on
                         ETERNITY already.

                         And all those many others we have forgotten.

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* Play Information *

Episode and Level #     : E2M1 through E2M8, see below for descriptions
Single Player           : Yes
Cooperative 2-4 Player  : Yes (although untested)
Deathmatch 2-4 Player   : Yes (although untested)
Difficulty Settings     : Yes, there are three.
New Sounds              : No (See "Other Releases")
New Graphics            : Yes, although most Wad-managers won't spot
                         them.
                         All patches work just fine in both 1.2 and 1.666.
New Music               : Yes (Doom 1.2 and earlier only 8-(
                         (Doom 1.666 crashes on level 3 when you play
                         it WITH the new music...)
Demos Replaced          : None


* Descriptions *

Level 1 Description     : "From Here Till Eternity"
                         Enter Eternity. Enter the unholy church.
                         And may your faith be your guide.

Level 2 Description     : "The Fat Imp Sings Your Blues"
                         Feel the heat in this level! Solve the maze.
                         Face the bridge. Meet your Doom.

Level 3 Description     : "Totally Crossed Out"
                         A very large level with awesome use of marble
                         textures. Try to get past the Crossed Puzzle.

Level 4 Description     : "Clear & Unpleasant Danger"
                         Would Harrison survive this one?

Level 5 Description     : "Through The Eye Of The Needle"
                         A Big & Blue level. Revisit the Seventh Guest.
                         Get outside. Get the bonusses!

Level 6 Description     : "The Underground"
                         This must be the sewers of Hell itself. And
                         the people who 'work' here do not seem to be
                         paying much attention to their job. They'll
                         pay that to you!

Level 7 Description     : "Escape While You Can"
                         The name says it all! A level with lots of
                         sneaky surprises...

Level 8 Description     : "Serenity Forever"
                         This level is a farewell to Eternity, but also
                         a hello to Serenity. But first some work has
                         to be done...


* Construction *

Base                    : 8 new levels from scratch.
Construction Time       : One month.

Editor(s) used          : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.

Known Bugs              : There are a few small HOMs at the beginning of
                         level 1 if you play it with Doom 1.2 or 1.1.
                         The HOMs won't handicap you very much as they
                         never appear in places very close to you.

                         There is a sort of elevator/bridge combo in
                         level 2 of which we aren't a 100% sure that it
                         works error-free. That is: there is a very
                         chance that you will encounter something
                         strange there if you go back (which you don't
                         have to...). A few players have mailed us
                         about this. It seems that the behaviour is
                         very unpredictable, and it even varies from
                         version to version (Doom 1.666 handles this
                         differently than other versions).


* Philosophy *

Appearance/Design       : A lot of effort was put into making things look
                         good. We are especially pleased with the
                         several light effects, and the continuity of
                         the used textures.
                         Not everything in this episode has a purpose.
                         Some things are just there for artistic or
                         architectural purposes. We think that is one of
                         the aspects that made the original DOOM levels
                         so good.

Traps                   : All levels have been designed in a way that
                         they do not contain places where you can get
                         trapped (at least not without providing you
                         with some kind of 'emergency exit').
                         Yet, should there be a place where you do get
                         stuck, and cannot get out except by using
                         'IDSPISPOPD', then let us know!

Secret Areas            : You do not have to get into the secret areas
                         to complete a level. Keys or switches to open
                         doors or areas are never located in secret areas.

                         All secret areas/doors are marked in some way
                         (for instance by giving it another light
                         level, or a slightly different texture).

Monsters                : We prefer quality over quantity, but on the
                         other hand we also want a WAD that offers lots
                         of action. We have tried to find a good balance
                         between quality and quantity.
                         We did make an exception though for
                         "Ultraviolence". Here there are an awfully lot
                         of monsters, and it should give those who like a
                         lot of fragging & fighting the challenge and
                         action you want (so we hope...).


* Copyright / Permissions *

Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave us
unmentioned in your description file...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the authors 8-)


* Where to get this WAD *

You can get this WAD, and our other releases, at our FTP-site:
ftp://ftp.hermans.org/doom


* Other Releases *

We have released two other episode replacements for Doom 1: Serenity
and Infinity (Serenity III). We have also released a sound-WAD with
the complete collection of our favourite Doom sounds.
Another Doom 1 release is Arachna, which is a single level WAD.

For Doom II, Arachna2 and Trydent have been released. Both these levels
are replacements for map01 of Doom II.

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Enjoy!

Bjorn Hermans & Holger Nathrath.