===========================================================================
Advanced engine needed : none
Primary purpose : Single+Coop play / Deathmatch
===========================================================================
Title : Epic
Filename : EPIC.WAD
Release date : 1994-09-23
Author : Thomas Subias
Email Address :
[email protected] (submitter)
[email protected] (author)
Misc. Author Info : a Stanford student
Description : "Epic, being my first playable level and such, has
no definite theme. At first I was thinking of
setting it inside a spacecraft but the level soon
got out of hand. So don't waste your time trying
to discern a unifying meaning; it isn't there.
Also, for those curious about the title, it isn't
a reflection on what I think about the size of the
level. I generally name my levels after a song.
Come to think of it, maybe I should have named it
Room a Thousand Years Wide. One more note. On the
difficulty settings, Ultra-Violent is meant to be
played with god mode. Easy is easy and medium is
ok but UV exists strictly to work out frustrations
without going to jail."
The original TXT file is in the ZIP.
Additional Credits to : "Stefan Subias-- head honcho big mucka-muck
playtester and complainer.
Wakova Carter-- for help using deu, playtesting
and editing.
Matt Wenzel-- for supplying deu and
being unworthy."
Funduke, Perseus and RL for the 1994 love.
===========================================================================
* What is included *
New levels : 1
* Play Information *
Game : DOOM
Map # : E2M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : I'm not sure exactly how long Epic has taken--it
has been spread out over several weeks, being built
on and off. My estimation is about 45 hours, but
that's just a guess.
Editor(s) used : DEU versions 5.21, BSP 1.0
Known Bugs : "None, but I bet if you look hard enough you'll
find one."
Three critical bugs involving sectors with zero
tags unexpectedly "closing" like doors, or rather
three instances of the same bug. The sectors
involved are 136 (the hallway with the caged Cyber),
36 (the east walkway that eventually leads to the
blue key) and 332 (exit chamber). This can get you
stuck and there's HOM.
Possible culprit is several doors (e.g. sectors 49,
52, 333 and 35) having either the front or the back
linedef pointing the wrong way, like both pointing
east or inwards. It is not clear why only some of
the first-mentioned three sectors can be affected
(and only sometimes), rather than all of those with
zero tag.
Tested With : Crispy Doom 5.10.3 -gameversion ultimate
Prboom-plus 2.6.1um -complevel 3
* Copyright / Permissions *
Authors may use this level as a base to build additional levels. I do
ask that credit is given where credit is due.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.wad-archive.com/wad/Epic-1
CDROMs : 1001 Nights of Doom (Wicked Sensations, 1995)
4-Ever Doomed (Cypress Software, 1994)
* Uploaded to /idgames by Never_Again (
[email protected]) *