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Title                   : D.O.A. - The Conspiracy (part 1) Filename                : DOA1-1.WAD Date Finished           : 08/17/98 Developer               : Dan L'Ecuyer Email Address           : [email protected] Other Releases          : none Misc. Developer Info    : computer programmer who loves Doom and Defender
Description             : The UAC dragged you out of your comfortable chair
                         and beamed you to an old fortress in the Alpine
                         foothills. The bastards at least left you with
                         some decent firepower. After cleaning out this
                         tourist trap, they'll beam you to an abandoned
                         UAC research facility. They figure that it's
                         been long enough since the Deimos teleporter
                         incident to redeploy it. Your next stop is their
                         newest toxic waste treatment station which has
                         somehow gotten infested a month after building it.
                         You wonder about that one. The last stop is
                         supposed to be a sprawling castle in the Balkans.
                         Seems that the tenants are in cahoots with the
                         hellspawn. Hmmm, more wondering. You grab your
                         shotgun and get to work...

                         These are the first three levels of a four-level
                         series. The last level has been on hold for a
                         while so I'm going ahead and releasing these
                         before they become obsolete.

                         Watch for DOA1-2.WAD coming soon to an FTP site
                         near you. And be prepared to face The Conspiracy.

Additional Credits to   : id software (of course)
                         Matthew Ayres for WADED (source code please)
                         Robert Fenske, Jr. for WARM
                         Jens Hykkelbjerg for RMB
                         Justin Fisher for the sky graphic
                         SAMS Publishing for "3D Game Alchemy"
                         All of the people who keep Doom alive (yes!)
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* Play Information *
Episode and Map #       : E2M4-E2M6 (Ultimate Doom) Single Player           : Yes Cooperative             : Yes Deathmatch              : No Difficulty Settings     : Yes New Sounds              : No New Music               : No New Graphics            : Yes (just the sky) Demos Replaced          : None
* Construction *
Base                    : E2M4 - dd1.wad
                         E2M5 - dmanmly.wad
                         E2M6 - blahblah.wad
Build Time              : 4 months (way too long!)
Editor(s) used          : WadEd v1.88, WARM v1.6, RMB v2.1
Known Bugs              : Occassional flash of sky when certain vertices
                         are viewed in line. I've seen this in many other
                         levels and a different nodes builder gives the
                         same results. Prolly a Doom bug.

                         Also, what I call the "long wall bug" is evident
                         on level E2M4. The symptom is a wall shivering
                         back and forth as you approach or walk along it.
                         Could be fixed by breaking long linedefs into
                         shorter ones. Didn't bother since I'm curious as
                         to whether future Doom ports will fix it.

May Not Run With...     : Only tested on Ultimate Doom v1.9
                         Works great on a 486/33 (coupla slow areas tho)
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 These levels are modified versions of the single-level wads listed below.
For reasons that remain a mystery to me, I've spent countless hours playing
with the textures, lighting, and architectural details. I'm a perfectionist.
You won't find any flaws or any texture misalignments in these levels. The
game play was also tested EXTENSIVELY to ensure that it is enjoyable and
challenging. Check the file DOA1-X.TXT for more information.

 DD1.WAD      - 09/10/94 - by Aldo Galimberti
 DMANMLY.WAD  - 08/09/94 - by Lee Dixon
 BLAHBLAH.WAD - 01/24/96 - by Doug Ryerson

 Do what thou wilt with these levels provided that you credit the
original authors and yours truly.

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