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Review                  : Interesting for fans of v. 1.2 of DooM.
                         Also for the people, who are intersted in the
                         technical changes of doom.
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Primary purpose         : Single+Coop play / Deathmatch / No levels included
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Title                   : MAGIC.WAD
Filename                : MAGIC.WAD
Release date            : 06/08/94 MM/DD/YY
                         (Timestamp of the WAD and textfile)
Author                  : Sebastian Kirke
Email Address           : 100023,1175 Compuserve
Other Files By Author   : BRAIN.WAD in brain.zip, ESCAPE.WAD in escape3.zip,
Not by the uploader     : The trick, featured in this WAD, works apparently
                         only in DooM v. 1.2.
Description             : Hi all you DOOMers out there!

                         Here is something I discovered that I thought you
                         would like to use in your own DOOM levels. It
                         involves using the line type 47 G1 Raise Floor.

                         Use it to make things vanish instantly, even
                         whole rooms!
                         I have included a sample .wad file illustrating
                         what can be done with this phenomenon:

                         Fire up DOOM and load magic.wad by typing:

                                 doom -file magic.wad

                         Start a new game, then type

                                 idclev24

                         This means it's episode 2, level 4 (that's just
                         cos I like the music).

                         You'll find yourself in a small green stone room.
                         Fire your gun and presto, the room is gone! Now
                         you will see a gray column on the right.
                         There are two things that can happen:

                         1. Fire at the column first, it disappears. Then
                         fire at the computer block, it too disappears.

                         2. Fire at the computer block first, it rises!
                         Then fire at the column and it will disappear.

                         Now look around and you'll see a marble block, a
                         pipe wall and a door behind it. There are two
                         things that can happen:

                         1. Fire at the marble first, the pipe wall
                         disappears. Then fire at the door, it disappears
                         too.

                         2. Fire at the pipe first, it rises to the
                         ceiling! You can now fire at the marble and the
                         door will disappear, but you'll never get to the
                         other side.

                         Can you imagine the possibilities? Get editing
                         folks!   (;->

                         You can even use this effect to create vertical
                         scrolling textures! i.e. floors that rise
                         endlessly cos they can't find the next floor to
                         stop at.
                         I assume this has not been discovered cos I
                         haven't seen it in any of the tons of levels I
                         have downloaded from the library.


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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : This requires Doom v. 1.2 to work properly.


* Play Information *

Game                    : DOOM
Map #                   : E2M4
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
May Not Run With...     : Any Doom above v. 1.2


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/
          and mirrors:
          ftp://ftp.sunet.se/pub/pc/games/idgames/
          http://ftp.sunet.se/pub/pc/games/idgames/
          http://public.ftp.planetmirror.com/pub/idgames/
          http://www.gamers.org/pub/idgames/
          ftp://ftp.ntua.gr/pub/vendors/idgames/
          http://youfailit.net/pub/idgames/
          http://ftp.fdn.fr/games/idgames/
          ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
          ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
          ftp://ftp.task.gda.pl/pub/games/idgames/
          ftp://ftp.netc.pt/pub/idgames/
          http://ftp.netc.pt/pub/idgames/
          http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/


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Submitted to the /idgames-ftp-archives by FunDuke --> [email protected]
The review at the beginning of this template has been written by FunDuke.