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Title                   : Doublecross
Filename                : DBLCROSS.WAD
Author                  : John Wakelin
Email Address           : [email protected]
Misc. Author Info       : Becoming less and less productive every day.
                         Author of LURKER.WAD

Description             :       Unlike LURKER this is nothing but all out
                         action from the get go.  If you like rolling over
                         your frag count, look no further.  This was
                         designed with -altdeath in mind, but should be as
                         fun to play regular.  Our first night with the
                         final version of this lasted 5 hrs.  (Hint - when
                         you roll the frag count the second time go ahead
                         and sneak a peek at your watch).
                               Here's the deal, eight circular rooms joined
                         by halls that intersect in a central hub.
                         Four of them are higher than the other four.  There
                         is a platform in the center that allows players to
                         run across without dropping to the lower level, if
                         they are running top speed.  The platform drops if
                         you tap the side from one of the lower halls.  On
                         the upper level, however, if as you are sprinting
                         across you tap the space-bar(or whatever opens
                         doors for you) the platform will also drop. This
                         means that whoever is chasing you will suddenly
                         be on the lower level.
                               One other interesting feature: in the center
                         (on the platform) is an arrow it points toward the
                         room with the rocket launcher.  Whenever someone
                         goes for it, this arrow will turn black and there
                         will be a black arrow on the ceiling, alerting the
                         other players.
                               There is a co-op exit in the eastern crushing
                         hall.  The switch that opens the exit door is
                         behind the rocket launcher in the westen end of the
                         level.
                               There is no plasma rifle or BFG in this WAD.
                         There is only health (in the form of beserkers) in
                         "I,m too young to die" other-wise what you start
                         with, is it.

Additional Credits to   : ID SOFTWARE - For the game and the freedom to
                         do things like this.  You guys RULE !!!
                         DEU & BSP(I would not have wanted to tackle that
                         algorithm - Thanks Colin)



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* Play Information *

Episode and Level #     : E2M2
Single Player           : Yes - A lot like time trials at Indy (BORING)
Cooperative 2-4 Player  : No - Really wouldn't have been much fun and
                              you would just end up killing each other
                              anyway.
Deathmatch 2-4 Player   : Yes The more the merrier
Difficulty Settings     : Yes Skill 1 has health
                             Skill 2-4 is for grown-ups
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None - You record some, and send them to me

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.2 & BSP 1.2
Known Bugs              : Well, I didn't align many textures (bet you don't
                         notice) If you find anything...E-mail.


* Copyright / Permissions *



You may do whatever you want with this file. (Please respect ID's wishes
though).


* Where to get this WAD *

FTP sites: infant2

BBS numbers:

Other: