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= DOOM - DARK SIDE OF PHOBOS====================================
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Title                   : DARK SIDE OF PHOBOS 2.0
Filename                : DARK20.WAD (DARK20II.WAD for DOOM ][)
Author                  : Michael 'Vampyr' Palomino
Email Address           : [email protected]
Misc. Author Info       : Lives in Union City, NJ. This is my first
                         DOOM pwad release, I've worked on this
                         wad on and off for about 6 months, editing,
                         testing, editing some more, testing, etc.
                         If you have any comments, you know where to reach
                         me.

Description             : The scenario takes place between E2 and E3,
                         you recieve a garbled transmission from somewhere
                         in space, tracing the source, the signal is being
                         bounced off a relay sattelite, it's coming from the
                         Dark Side of Phobos. How? You ask yourself, there's
                         nothing on the dark side, unless...there was another
                         experiment. You stuff with pack with shells as you
                         review the message again. A young man's face,
                         bruised and bleeding at the corner of his mouth
                         whimpers at the telecom. Pleading for help, he
                         explains that he is on a six man outpost, built
                         on the dark side of Phobos, working on the same
                         project (they were the backup in case the first
                         test failed) that started this whole mess. He
                         explains that after opening their 'tri-dimensional'
                         gates, the things started swarming into the complex.
                         Your heart sinks as his transmission fades to static
                         You're determined to get over there, and hope you
                         can bring some survivors out of this.

              Side note: This level is made primarily for single, or coop
                         play. I enjoy small, fast and furious Doom levels
                         not large complex labyrinths with tons of monsters.
                         compared to many wads I've played, my wad doesn't
                         have many monsters, I prefer a more subtle, close
                         combat, with plenty of traps sprinkled in for taste ;)

                         I also slightly modified the level to make it more
                         fluid for deathmatch, which I've tested and it
                         works great.

                         My favorite part of this level is the, choose a door
                         part (you'll know it when you get there. Now I'm not
                         saying they're easy, but they are survivable.
                         All in all I think it's a good blend of monsters,
                         weapons, traps and surprises. More experienced players
                         will probably breeze through it, but I'm hoping my traps
                         will catch em off guard. =)



Additional Credits to   : I want to thank Christine Yurgait, Lidice Torres,
                         Henry Borelli, and Reynaldo Medina for testing my
                         wads, and dying hundreds of death in deathmatch.
                         The authors of DEU, and BSP, and
                         of course, ID software.

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* Play Information *

Episode and Level #     : E2M1  MAP01 (Dark20ii.wad)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, yes, yes, and yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, approx 50 hours (off and on)
Editor(s) used          : DEU 5.21 GCC and BSP 1.2
Known Bugs              : As far as I know this puppy is bug free, if you see
                         any lemme know. The only gripe I have is in the
                         sublevel, I have a passage way in the personnel
                         room, the texture is a bit off at the top and you can
                         tell there's something there. Wish I could align it.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, BUT on the condition that they let me know and share their
modifications with me. :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

ftp.cdrom.com

Any comments or feedback would be greatly appreciated.  They inspire me
to start new WADs.