===========================================================================
Advanced engine needed : Limit removing
Primary purpose : Single play
===========================================================================
Title : Terminal
Filename : Terminal.wad
Release date : 3-28-20
Author : Jeff Shark (Marnetmar)
Email Address : [redacted]
Description : An Episode 2 map that's chock-full of
laser-saturated, demon-munching action. This level
is about 20 minutes long, so a cut version has been
provided in the E2M3 slot for people who don't like
long maps.
For the best possible experience, make sure
infinitely-tall monsters are turned OFF (or that
walk under/over monsters is ENABLED if you're
playing in Crispy Doom).
Additional Credits to : Marcaek and Esselfortium for the original idea,
Nine Inch Heels for fixing a teleporter trap.
===========================================================================
* What is included *
New levels : 2
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E2M2, E2M3
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About 11 months
Known Bugs : None
Tested With : Crispy Doom 5.7.2, ZDoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Base : New from scratch
Build Time : About 11 months
Editor(s) used : GZDoom Builder
Known Bugs : None
Tested With : Crispy Doom 5.7.2, ZDoom 2.8.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors