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Archive Maintainer :
Update to :
Advanced engine needed : Limit-Removing Ports
Primary purpose : Single Play + Coop
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Title : Deadly Standards 4
Filename : standrd4.wad
Release date :
Author : Various: See the text at the bottom for more
info.
Email Address : [redacted]
Other Files By Author : A lot.
Misc. Author Info : Just some people modding a 20+ year old FPS.
Description : A community made Episode 4 replacement for
Ultimate Doom, sequel of the highly
acclaimed and cacoward runner-up Deadly
Standards episodic series.
This time the classic stock assests theme
got a rough deviation to more new assets,
taken mostly from Alpha Doom and Romero
dump of unused assets, as well as some other
sources like Doomer Boards: Earth Ends and
Ghostbusters Doom.
Fight a terryfing world of a hell (on Earth?)
that you never experienced before! Behold,
the horrors of bureaucracy in a corporate
world where anonymous towns are dominated
by brutalism!
A list of maps with author descriptions and
other info is at the bottom.
Additional Credits to : Doomworld members for participating in this
community project.
Walter Confalonieri \ Confetti for leading
this project till the end.
ID and Raven software for textures, sprites and
great games!
Vader for the Void Imp sprite
Corey White for the buisnessmen shotgunner
sprites
Xaser for the insanity spider sprites
Neoworm and Tormentor677 for the dune warrior
sprites
Captain Toneail and Ghastly Dragon for the
beam zombie sprites
ShallowB for the medikit sprites
ZeMystic for the sky texture
NaturalTwenty, Gokuma, Nick baker, StalkerBlade
Freedoom team, Scuba Steve and various people
for the new textures used.
Google for some images used.
Also, everyone else who gave feedback and
posted in the thread!
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* What is included *
New levels : 9
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes (DEMO1, DEMO2, DEMO3 and DEMO4 in-game)
Other : standard4.deh (external deh file)
Other files required : None
* Play Information *
Game : Doom
Map # : E4M1 - E4M9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (E4M1,E4M4)
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 year and half
Editor(s) used : Doom Builder 2, SLADE3, WadSpy
GZDoomBuilder-bugfix, Ultimate Doom Builder
Known Bugs : none that i'm aware of.
May Not Run With... : Vanilla Doom or ports with vanilla limits,
chocolate doom gives some issues as well.
Tested Whit : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0,
chocolate doom, crispy-doom 5.10.1, zdoom,
gzdoom, Nugget Doom 1.9.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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MAPLIST
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(stolen from DMP2015 textfile yolo)
Title music: In a blaze of Glory by Jimmy
Intermission music: Lookin Up by Cassiopea
E4M1 - Breaking Contract! by Walter "daimon" Confalonieri
New music: Lee jackson - Future Military Conquest
Play time: 15 minutes on HMP
Build time: 15 days on and off between November and July
Tested with: Crispy Doom 5.10.1, Nugget Doom
Description: You've been caught by demons and imprisoned in this prison camp, what do you do? Accept your fate or fight it? Fun that i made two maps for this projects and both have something to do with prisons...
Lots of Doomcute, quite lots of monsters and quite lots of fun in making it, hope you have fun playing this as well!
E4M2 - Blackwater Park by NeedHealth
Build time: About 1 and half year, with a long pause inbetween.
New music (if any): 21 Dredge (Extended).MID by Mark Klem. Thanks to SilverMiner for the suggestion.
Tested with: prboom+ and dsda-doom.
Playtime: about 25 minutes.
Description: Part office, part dig site. Probably not part OSHA.
All difficulties should be accounted for. No other starts than player 1 and the map isnt really optimized for multiplayer.
E4M3 - Not a sewer by SilverMiner
New music (if any): Mark Klem
Description: I've made a map and haven't come up with name yet.
E4M4 - News Station "Whatever" by DukeOfDoom and SilverMiner
Description: Suddenly - Here's a E4M4 by DukeofDoom and me.
New Music:Damage Assessment by Mark Klem
E4M5 - Venture Capitol by cannonball
Description: A fairly compact techbase/city map. Should take less than 10 minutes to complete for most. I ran through this before releasing, I only died once so I wouldn't say this is a particularly difficult map, though there will be plenty of projectiles flying around and a couple of tricky moments.
Build time: 4 days (Couple of hours a day)
New Music: "Gold Rush" by Stewboy
Tested in: DSDA Doom
E4M6 - Human Surrender by NeedHealth
Description: A slice of the end days, inspired by the designs of Monty.
Build time: 6 months on and on
New music (if any): Recycle.mid by Maxime Tondreau(Psychedelic Eyeball)
Tested with: dsda-doom-0.21.3
E4M7 - Sad Retaken Voyager by SilverMiner, DukeOfDoom and Chainie
Description: So, e4m7
Music: Organic Gods by Mark Klem
E4M8 - Olympus Minds by cannonball
New music: Equinox MAP13 music by B.P.R.D
Tested with: DSDA doom
Description: Despite my fears, I actually got through this fairly easily, still there are a couple of slugfests at the end. Just use your BFG wisely, though there should be enough rockets to cover any shortfalls.
E4M9 - Office Castle by Endless
Build time: About 6 hours.
New music (if any): Yes, Turning Tricks by Lippeth
Tested with: GZDoom, Doom Retro and Crispy Doom.
Description: Small and fast map that combines office aesthetic with castle style. First time I ever speedmap (with 6 hours, still) so I hope this little thingy is fun for everyone.