===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : Limit-Removing Ports
Primary purpose         : Single Play + Coop
===========================================================================
Title                   : Deadly Standards 3
Filename                : standrd3.wad
Release date            :
Author                  : Various: See the text at the bottom for more
                         info.
Email Address           : [redacted]
Other Files By Author   : A lot.


Misc. Author Info       : Just some people modding a 20+ year old FPS.

Description             : A community made Episode 3 replacement for
                         Ultimate Doom, sequel of the highly
                         acclaimed Deadly Standards episodes.
                         This time things gets a little change from
                         the previous two installamnents with a new
                         sky, a black void patch, a reskin of the
                         original monsters and a theme of a frighening
                         horrors that are hiding in the depths of a
                         mysterious void world....

                         A list of maps with author descriptions and
                         other info is at the bottom.

Additional Credits to   : Doomworld members for participating in this
                         community project.
                         Walter Confalonieri \ Confetti for  leading
                         this project till the end.
                         Da werecat for the new sky texture
                         leyrenley (DeviantArt) for the space stock
                         picture that i used as a intermission screen
                         with some edits by me
                         Author of the D-1000 shovelware cd box art
                         that i used as a title screen with some edits
                         by me
                         Vader for the Void Imp sprite
                         Skulltag team for the red/black baron sprites
                         Corey White for the buisnessmen shotgunner
                         sprites used in the end picture
                         Also, everyone else who gave feedback and
                         posted in the thread!
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* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (DEMO1, DEMO2, DEMO3 and DEMO4 in-game
                         and ventose_UV_demo.lmp)
Other                   : standard3.deh (external deh file)
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E3M1 - E3M9
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (E3M1,E3M4,E3M6,E3M7,E3M9)
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 years and 1 month!

Editor(s) used          : Doom Builder 2, SLADE3, WadSpy
                         GZDoomBuilder-bugfix
Known Bugs              :
May Not Run With...     : Vanilla Doom or ports with vanilla limits.
Tested Whit             : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0,
                         chocolate doom, crispy-doom 5.10.1, zdoom, gzdoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

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   MAPLIST
-----------------------------------------------------------------------------
(stolen from DMP2015 textfile yolo)

E3M1 - by NeedHealth
New Music (if any): crutch.mid by fookerton
Build Time: over 3 months
Description:
Tested with:

E3M2 - Mobius Flip by LordZ

Description: Working with vanilla Doom textures and enemies was more challenging than I remember, haha. But here is my map!
New music (if any): Level 1 of Hover by SmartOne
Tested with: Crispy doom 5.10.1

E3M3 - Aphotic Crypt by RonnieJamesDiner

New music (if any): Horde of Locusts by Jimmy
Tested with: Chocolate Doom, PRBoom+ (-complvl 3), GZDoom
Description: The map is a quick romp through a demonic mausoleum, with a focus on non-linearity.

E3M4 - Ventose by Roofi

Description: A strange museum resides in the heavens. Who could have built it? It's huge! In any case, a long adventure lies before you. Will you get out of this museum alive?

NB : Ventose is the name for March in the Republican Calendar. It's the date when I finished that map.

Build time: 3-4 months

New music (if any): Secret of Evermore - Queen Bluegarden

Tested with: Prboom+ complevel 3

E3M5 - Brazen Hell by SteveD

Description: Hi Walter confetti. Here is my map, Brazen Hell  The background music is Beast Attack, composed by David Whittaker?, from the old Amiga game Shadow of The Beast.

I know you didn't want hard, slaughtery maps, but I disappoint you once again. ;D

I did a quick implementation of difficulty settings, but I've only tested UV.

In the process of making and testing this map, I suffered from indecision. As I said a few months ago, I wanted to create a scenario where Hell was taking over an interstellar outpost, but the forces of humanity were making a comeback. In this version of the map, you'll see where I forked off one side to become a techbase. However, in making the Hell portion of the map, I created a non-stop, fairly savage fight with over 300 monsters on UV, and with a really bigass trap. In testing the gameplay tonight, I said to myself, "This is really all the map we need. There is no reason to make a techbase side, and if I do that, it will just make the map overly long and possibly boring."

Those are my thoughts, but I give you this version with the techbase fork, which is just some stairs and an empty room, so you can decide for yourself. If you agree with me, I'll delete the fork and clean up a few other things, get rid of the yellow skull bars, and it will be done, apart from any changes that need doing after we get some playtests.

New music: Beast Attack by David Whittaker

Tested with: Crispy Doom 5.10.0, Gzdoom 4.5.0

E3M6 - Severed Realm by riderr3

Advanced engine needed: Limit-Removing
Music: growls_then_bites.mid from LauraMIDI pack
Map: E3M6
Single Player: Designed for
Cooperative: Yes
Deathmatch: Yes
Difficulty Settings: Yes
Build Time: 12 days
Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy
Tested With: PrBoom-Plus 2.5.1.4
Description: You stepped into Severed Realm's main entrance. The sun was shining and scorching heat was radiating from the sky under your feet...

E3M7 - What Stares Back by Pegleg

Title: What Stares Back

Map Slot: E3M7

Build time: Many, many hours spread over several months

Music: "T?he Infinite Sky" by Zach Siegel

Difficulty settings: Implemented

Co-op: Starts only

Deathmatch: Starts only (I don't think this map is terribly good for deathmatch, but the starts are there for completeness)

Tested on: GZDoom 3.2.5, GZDoom 4.1.3, and PrBoom+ 2.5.1.4

Editor used: Eureka v.1.27b

Estimated playtime: At least 30 minutes

Additional comments:

- Eureka built the nodes using the XNOD format (ZDoom uncompressed normal nodes).

- The ammo is intended to be somewhat tight on UV. If you find the secrets, the ammo will be less tight. The ammo has yet to be fully balanced for the lower difficulties, though.

E3M8 - Without Remorse by The_Slovinator

Description: This was my first time making my own E3M8, so I tried to make it as cool as possible & quite tough for the final level. Really proud of this one.

Build time: One month & six days

New music (if any): Breaking Benjamin - So Cold (MIDI version)

Tested with: Crispy Doom 5.9.1

Difficulty selection: Yes

E3M9 - Deja by ShadesMaster

Description: Latest version. Not much through the red door path proper, but the side areas where the computer maze was is now a puzzle to get the BFG. And of course inspired by Pandemonium. Essentially, you need to access multiple prior secrets and do things in a certain order or the BFG remains inaccessible?.

New music: Sinister by Bobby Prince

Tested with: Crispy Doom 3.2 and Gzdoom