===========================================================================
Archive Maintainer : this vesion file included a little bugfix in E2M4
that i thought to have fixed
Update to : standrd2.zip
Advanced engine needed : Limit-Removing Ports
Primary purpose : Single Play + Coop
===========================================================================
Title : Deadly Standards 2
Filename : standrd2.wad
Release date :
Author : Various: See the text at the bottom for more
info.
Email Address : [redacted]
Other Files By Author : A lot.
Misc. Author Info : Just some people modding a 20+ year old FPS.
Description : A community made Episode 2 replacement for
Ultimate Doom, sequel of the (highly
acclaimed?) Deadly Standards.
Again, the only limitation is to create a
map for Doom using only the stock assets
(graphics, sounds, etc.), with the only
expection of new midi soundtrack.
A list of maps with author descriptions and
other info is at the bottom.
Additional Credits to : Doomworld members for participating in this
community project.
Walter Confalonieri \ Confetti for leading
this project till the end.
Team TNT for Eternal Doom (the blue portal
texture used in VICTORY2)
Also, everyone else who gave feedback and
posted in the thread!
===========================================================================
* What is included *
New levels : 9
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : Yes
Demos : Yes (DEMO1, DEMO2, DEMO3 and DEMO4 in-game
and roofi_e2.lmp, ro_e2m8_v2_nosecret.lmp,
on demos folder)
Other : standard2.deh (external deh file)
Other files required : None
* Play Information *
Game : Doom
Map # : E2M1 - E2M9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (E2M2, E2M7, E2M8, E2M9)
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch, expect E2M4 that cointains
a heavily increased version of eagles02.wad
MAP02 (is a speedmap made by myself, Daimon)
Build Time : 1 year and 2 months
Editor(s) used : Doom Builder 2, SLADE3, WadSpy
GZDoomBuilder-bugfix
Known Bugs :
May Not Run With... : Vanilla Doom or ports with vanilla limits.
Tested Whit : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0,
chocolate doom, crispy-doom 3.2, zdoom, gzdoom,
rude 2.3.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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MAPLIST
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(stolen from DMP2015 textfile yolo)
E2M1 - Outpost Lima Charlie by Liberation and Crunchynut44 (minor edits by Daimon)
New Music (if any): doomsong1.mid by unknown author
Build Time: Way to long
Description: A techbase that is falling apart as hell leaves it mark.
Tested with: Prboom, GZD.?
E2M2 - Vulpine by Capellan
Description: It's got crates and vines in it.
And STONE2, because this is episode 2 after all!
Build time: Does this actually mean anything for stuff that's not a speedmap?
New music (if any): "Mars Monolith" by Dial-up for murder
Tested with: PrBoom+ 2.5.1.3, plus whatever anyone else played it with
E2M3 - Ore Refinery by The_Slovinator
Build time: About 26 days
New music (if any): Default track
Tested with: Crispy DooM 5.1
Description: I tried something different from the map I made for the first Deadly Standards.
In this one, I gave player multiple choices in the beginning. Basically, I made it non-linear & tested every way you can beat the level with pistol-start & hopefully, I managed to balance things out. Enjoy!
E2M4 - Underground Prison by Walter "daimon" Confalonieri
Description: A large complex including a precedent speedmap layout i did years ago,
lots of cool vanilla doom trickery including a swinging door and invisible floors!
Build time: almost 2 months on and off + 2 weeks on fixing stuff
New music: "Technical Diffilcuties" by Jimmy
Tested with: chocorenderlimits, crispy doom 3.2, zandronum 3.0
E2M5 - The Star Child by NeedHealth and Walter "daimon" Confalonieri
Description: A big map remeinscent of Ultimate Doom E4M4 (maybe for the square layout and for the huge covering of BROWNHUG textures everywhere), is a large bizzare canyon-like construction where wild lifeforms surrounded some sort of human outpost. Also, it's all surrounded by seas of toxic waste. Be careful to choose the right path!
The "Star Child" from the title is the cyberdemon, according to NeedHealth explaination.
Build time: almost a year (!) on and mostly off.
New music: "Giant Ball of Fucking Plasma" by Crunchynut44
Tested with: chocorenderlimits, crispy doom 3.2, zandronum 3.0
E2M6 - Dynamo Hum by SteveD
Description: Large corrupted techbase
Build time: About 3 weeks
New music (if any): TTS_UNTIM
Tested with: PrBoom 2.5.1.4 and GZDoom 3.6.0
E2M7 - Lost by Roofi
Build time : 1 week
Editor(s) used : Gzdoom Builder Bug-Fix , Slade
Music track : Seiken Densetsu 3 - Political Pressure
Bugs : some misaligned textures maybe
Inspiration : The original E2M7 , grime.wad , Double impact
Author comments : A semi-linear adventurous map , dont get lost !
E2M8 - Shipwrecked by Roofi
Build time : more or less a month.
Editor(s) used : Gzdoom Builder Bug-Fix , Slade
Music track : Secret of Evermore - Rat's chamber
Bugs : No major bug I hope but I'm sure there are some misaligned textures somewhere. Also , I used the the texture "ceil1" to simulate the black sky so expect to see it a bit when you shoot.
Inspiration : ToD's maps , Spectre01's E1M8 and unreleased E2M8 , Avactor (for the boat) , Death-Destiny's maps...
Story : After a mysterious incident, you shipwrecked off a strange creepy island. Find a way to escape.
E2M9 - Soul Converting Centre by riderr3
Advanced engine needed: Limit-Removing
Music: D_E2M5 from dtwidmus.wad
Map: E2M9
Single Player: Designed for
Cooperative: Yes
Deathmatch: Yes
Difficulty Settings: Yes
Build Time: 8 days
Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy
Tested With: PrBoom-Plus 2.5.1.4
Description: The demons captured former UAC facility and turned it to soul converting center.