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Title                   : Real
Filename                : Real.wad
Date Completed          : 22/02/2005
Author                  : Michael "Optimus" Kargas
Email Address           : [email protected]
Misc. Author Info       : http://optimus.demoscene.gr

Description             : This is my first serious(?) WAD. It
                         started a long time ago (1998), when
                         I decided to make something more
                         serious than TsotsoFX (Which got a
                         rather "funny" review at doomworld ;)
                         I started with Deu, with a theme of a
                         base inside a rocks and caves, the
                         player starting from a cave with dead
                         human bodies and destroyed walls. Then
                         I had to remove some ugly detail which
                         also caused a visplane error and much
                         later I continued the project with
                         Doom Builder.

                         Well, now this thing doesn't even load
                         with the old engine of Doom, however I
                         use Zdoom anymore, so I didn't even
                         bothered to search what it is.

                         The level ended preety weird, some areas
                         are full of monsters, some random rooms
                         here and there (Like I was bored and
                         wanted to finish with this WAD fast,
                         designed some boring empty rooms and
                         filled it with monsters ;P). It doesn't
                         have any consistent theme anymore as I
                         originally planned..

                         But there are some preety nice stuff
                         that you should check. First, there are
                         many diferrent ways to go through the
                         level (non linear). There are two
                         diferrent ways to get the secrets at
                         the two pillars near the beginning.
                         Areas are connected via many diferrent
                         ways, many walls at some caves must be
                         shot to reveal new secrets (might be
                         kinda annoying for someone to search I
                         think now, but search for jagged walls)

                         There are few nice rooms I love (like
                         the big sea, harbor with pillars, final
                         areas (with a dighole in the end and
                         the sign of Epsilon Team to end the
                         level (What an absurd idea I had ;P)))

                         And especially the mighty easter egg!!!
                         Search for the rocks near the sea and
                         you will open a place where I used some
                         additional graphics and a scrolling set
                         of 1 length linedefs to produce the
                         effect of moving sinus rasterbars (like
                         in the old C64 and Amiga demos) plus
                         two scrollers in parallax. I have more
                         ideas for some tricky stuff with new
                         gfx and scrolling textures for the
                         future..

                         That was long. I am used to writting
                         bigger texts than the usual ;P

                         p.s. And not to forget. In the very
                         beginning you have to shoot the rocky
                         wall near the one barrel to go on..
                         (Might be annoying with those shooting
                         walls, not gonna do it again ;)

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* Play Information *

Game                    : ULTIMATE DOOM (I think, because I use the Sky4 texture near the end for no apparent reason ;P)
Episode and Level #     : E3M1 (Because I like the music)
Single Player           : Yes
Cooperative 2-4 Player  : Mmm.  (I think I put the player 2/3/4 objects, but I have never tried..
Deathmatch 2-4 Player   : Mmm.. ..mostly interested in creating single players maps)
Difficulty Settings     : Yes (512 monsters for ITYTD, 768 for HMP and 1024 for UV. I wanted to have round numbers ;)
New Sounds              : No
New Graphics            : Yes (For the easter egg surprise!)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : An old project abandoned at 1998, continued and finished in 2004-2005
Editor(s) used          : At the beginning Deu, then DoomBuilder and Bsp-w32, plus Wacker for gfx
Build Time              : A long time ago during 1998 and later from December 2004 to February 2005
Known Bugs              : It wont work with the old engine of Doom.
                         Level kinda weird with too much data, so I don't know if it will bug with other ports or not..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr