===========================================================================
Archive Maintainer :
Update to :
Advanced engine needed : Limit removing
Primary purpose : Single player, but co-op options implemented (if barely tested)
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Title : The Ultimate Doom "In Name Only"
Filename : UDINO.wad
Release date : 30/11/2023
Author : Cannonball, dobu gabu maru, and the UDINO team
Email Address : [redacted]
Other Files By Author : See the doom wiki for author history
Misc. Author Info : A bunch to random consciousness
Description : Ultimate Doom In Name Only tasks its authors with creating levels based
solely off of the map titles from id's 1995 classic, Ultimate Doom.
A priority of the project was to be equal parts fun, challenging, and
creative.
Additional Credits to : ID Games for Doom
Eradrop & Mechadon for the skies (Plums for the edit for the E2 Sky)
Other credits further down the textfile
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* What is included *
New levels : 36
Sounds : No
Music : Replacements for all maps, none are bespoke to the project.
Graphics : Liquid & ALLBLACK textures
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M1 to E4M9
Single Player : Designed for
Cooperative 2-4 Player : Starts included on all level, there might be more on some levels.
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes (Please use them)
* Construction *
Base : New from scratch
Build Time : 9 years (first started July 1st 2014)
Editor(s) used : Doom builder 2, Doom builder X, UDoombuilder and Slade 3 and potentially more
Known Bugs : E1M7's linedef 26614 can be passed through (intercept overflow?)
May Not Run With : Vanilla due to limits being exceeded in most of the levels.
Tested With : DSDA Doom, Crispy Doom
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
http://www.doomworld.com/idgames/
FTP sites:
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_______ _______ _______ ______ __________________ _______
( ____ \( ____ )( ____ \( __ \ \__ __/\__ __/( ____ \
| ( \/| ( )|| ( \/| ( \ ) ) ( ) ( | ( \/
| | | (____)|| (__ | | ) | | | | | | (_____
| | | __)| __) | | | | | | | | (_____ )
| | | (\ ( | ( | | ) | | | | | ) |
| (____/\| ) \ \__| (____/\| (__/ )___) (___ | | /\____) |
(_______/|/ \__/(_______/(______/ \_______/ )_( \_______)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
!!!!!!!!!!!!!! B E W A R E !!!!!!!!!!!!!!!!!!
Ultimate Doom in Name Only is *D*I*F*F*I*C*U*L*T*!!!! All maps
are designed for PISTOL START, but will require patience, swiftness,
and smart thinking to escape alive. The first two episodes are somewhat
of a toasty warm-up, while the last two are a raging inferno. If you've
endured the likes of RESURGENCE and SCYTHE 2, then you are more than
equipped to handle UDINO, but all others should take heed--remember,
difficulty options are there for a reason! Play to the style that suits
you; having fun is more important than vainglorious e-bragging!
_______________________________________________________________________________
+X+| ____ ____ ___ __ ____ ___ ______ __ ____ ___ ____ __ |+X+
+x+| || \\ || \\ // \\ || || // | || | || || // \\ || \\ (( \ |+x+
+X+| ||_// ||_// (( )) || ||== (( || || ||== ||=|| || )) \\ |+X+
+x+| || || \\ \\_// |__|| ||___ \\__ || ||__| ||___ || || ||_// \_)) |+x+
+X+|_______________________________________________________________________________|+X+
***Cannonball (Matthew Powell)***
***dobu gabu maru (Darryl Steffen)***
__________________________________________________________________
+X+| ____ __ ___ _ _ ______ ____ __ ______ ____ ____ __ |+X+
+x+| || \\ || // \\ \\// | || | || (( \ | || | || || \\ (( \ |+x+
+X+| ||_// || ||=|| )/ || ||== \\ || ||== ||_// \\ |+X+
+x+| || ||__| || || // || ||___ \_)) || ||___ || \\ \_)) |+x+
+X+|__________________________________________________________________|+X+
[-DEVELOPMENT-]
Tristan
mouldy
Cannonball
Ledillman
Jaws in Space
CorSair
plums
Steve D
EffinghamHuffnagel
dobu gabu maru
Alfonzo & Tarnsman
Scotty
galileo31dos01
Nine Inch Heels
and *Magnusblitz*, our MVP: Most Valuable Playtester!
(plus Antroid & the Doominati for discussions)
[-RELEASE CANDIDATE-]
Ravendesk
finnks13
taviow
Catpho
Mr. Meanor
grothendiek1453
Inuk
bioshockfan90
Arsinikk
____________________
+X+| ___ ____ ______ |+X+
+x+| // \\ || \\ | || | |+x+
+X+| ||=|| ||_// || |+X+
+x+| || || || \\ || |+x+
+X+|____________________|+X+
Credits -Cannonball
Titlepic - Sincity2100 (In progress)
Automap Cleanup - Dobu Gabu Maru
______________________________________________________________________
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+x+| ||\\//|| // \\ || \\ (( \ ( ||\ || ||\\//|| || || (( \ || // |+x+
+X+| || \/ || ||=|| ||_// \\ ||\\|| || \/ || || || \\ || (( |+X+
+x+| || || || || || \_)) || \|| || || \\_// \_)) || \\__ |+x+
+X+|______________________________________________________________________|+X+
(Make sure to load E4_MUS if your port doesn't support MAPINFO,
so you don't miss out on some vital music for episode 4!)
Title screen music is "At Doom's Gate" by Varis Alpha
Intermission screen music is "Instant Gibbage" by James Paddock
Victory screen music is "Omen 1196" by KevinHEZ
Ending screen music is "Sweet Little Dead Bunny" by Varis Alpha
E1M1 - Hangar
Author - elic (Eli Cohen)
w/ Minor touch-ups by Cannonball
Midi - "Gravestones" by Mark Klem
E1M2 - Nuclear Plant
Author - SteveD (Steve Duff)
Midi - "Pinball Dreams (Amiga) Menu Theme" by Olaf Gustafson,
arranged by Friendly Floyd
E1M3 - Toxin Refinery
Author - Stewboy (Stuart Rynn)
w/ Edits by Jaws in Space, Cannonball
Midi - "Patterns" by Psyrus
E1M4 - Command Control
Author - Stewboy (Stuart Rynn)
w/ Edits by DJVCardmaster, dobu gabu maru, Cannonball
Midi - "Ascension" by Psyrus
E1M5 - Phobos Lab
Author - Sincity2100
w/ Edits by Jaws in Space, Cannonball, dobu gabu maru (for the final room)
Midi - "Coffee Tremors" by James Paddock
E1M6 - Central Processing
Author - Cannonball (Matthew Powell)
Midi - "Hypercube" by Stewboy
E1M7 - Computer Station
Author - dobu gabu maru (Darryl Steffen)
Midi - "Copperhead" by Alfonzo
E1M8 - Phobos Anomaly
Author - Glaice/Armaetus
w/ Edits by Cannonball
Midi - "The Forgotten God" by Tristan Clark
E1M9 - Military Base
Author - Cannonball (Matthew Powell)
Midi - "The Anthrax Solution" by Varis Alpha
E2M1 - Deimos Anomaly
Author - PedroVC
w/ Edits by dobu gabu maru
Midi - "Pressure Point Huh Again" by Sonic Mayhem
E2M2 - Containment Area
Author - Riderr3
Midi - "D_E1M3theme" from DTWID
E2M3 - Refinery
Author - DJVCardmaster
Midi - "Trilema" by James Paddock
E2M4 - Deimos Lab
Author - Scifista42
w/ Edits by dobu gabu maru
Midi - "Batman_cathedral" from VGmusic
E2M5 - Command Center
Author - Mouldy (Cyriak Harris)
Midi - "Hard Drive" by AD_79
E2M6 - Halls of the Damned
Author - PedroVC
w/ Edits by dobu gabu maru
Midi - "Pollutants" by James Paddock
E2M7 - Spawning Vats
Author - General Rainbow Bacon
w/ Edits by dobu gabu maru
Midi - "Haunting Echoes" by James Paddock
E2M8 - Tower of Babel
Author - Scotty (Alex Scott)
Midi - "I Already Know about ID" by Primeval (John Weekly)
E2M9 - Fortress of Mystery
Author - Dreadopp
w/ Edits by dobu gabu maru
Midi - "Red Sand" by Psyrus
E3M1 - Hell Keep
Author - Jmickle
w/ Edits by Cannonball)
Midi - "Jaws of Fate" by AD_79 (Brayden Hart)
E3M2 - Slough of Despair
Author - Benjogami
Midi - ???
E3M3 - Pandemonium
Author - dobu gabu maru (Darryl Steffen)
Midi - "Treacle Empire" by James Paddock
E3M4 - House of Pain
Author - Walter Confalonieri
w/ Edits by dobu gabu maru
Midi - "It's Gonna Be a Rough Ride" by The Green Herring (Eric Baker)
E3M5 - Unholy Cathedral
Author - Corsair
w/ Edits by dobu gabu maru
Midi - "Orgolia" by Paul Corfiatis
E3M6 - Mt Erubus
Author - Nine Inch Heels
Midi - Stone Tower from The Legend of Zelda: Majora's Mask
E3M7 - Gateway to Limbo (Limbo)
Author - Cannonball (Matthew Powell)
Midi - "The Last Sunset" by Tristan Clark
E3M8 - Dis
Author - Nine Inch Heels
Midi - Chrono Trigger
E3M9 - Warrens
Author - dobu gabu maru (Darryl Steffen)
Midi - "Last Man Standing (Sacrificial Synphony)" by Kristian Aro
E4M1 - Hell Beneath
Author - _Bruce_
Midi - "The Puppeteer" by James Paddock
E4M2- Perfect Hatred
Author - Steve D (Steve Duff)
Midi - "Flatulence Protocal" by James Paddock
E4M3 - Sever the Wicked
Author - dobu gabu maru (Darryl Steffen)
Midi - "Prowler" by James Paddock
E4M4 - Unruly Evil
Author - Tourniquet
Midi - Preng by zan zan zawa veia
E4M5 - They Will Repent
Author - Cannonball (Matthew Powell)
Midi - "A Warrior Reborn" by Tristan Clark (Rebirth Midi pack)
E4M6 - Against Thee Wickedly
Author - Steve D (Steve Duff)
Midi - "Godhood Part 8 (The Void) by James Paddock
E4M7 - And Hell Followed
Author - Peanut
w/ Edits by dobu gabu maru
Midi - "Hush" by Paul D
E4M8 - Unto the Cruel
Author - dobu gabu maru (Darryl Steffen)
Midi - "SHWORD" by Yakfak
E4M9 - Fear
Author - TimeofDeath
Midi - "Rising Colossus" by Varis Alpha
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+x+| | || | || || // \\ ||\ || || // (( \ |+x+
+X+| || ||==|| ||=|| ||\\|| ||<< \\ |+X+
+x+| || || || || || || \|| || \\ \_)) |+x+
+X+|_______________________________________|+X+
Many thanks to Tristan Clark, who started this project eons ago. Without your efforts
early on, UDINO would have never become what it is today.
Given how long it has taken to cobble this project together, it's only natural that a bunch
of mappers have come and gone in the process. Over nearly a decade, we've received a flood of
submissions, discussed their pros and cons, and rejected almost as many maps as we accepted in
the end. But our demands for standardization were in the hopes of making something truly special,
all while managing to adhere to the strict limitations inherent to Ultimate Doom mapping. We are
grateful to all the folks that contributed maps to our patchwork project, as well as those that
have provided invaluable feedback and FDAs (where we may or may not have snickered watching you
die).
Lastly, a huge thanks to the DOOM community as a whole for being a place where an eclectic group
of weirdos can gather together and produce some truly incredible, mind-bogglingly-cool stuff.