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Title : 2002 A DOOM ODYSSEY (V3)
Filename : 2002ado.wad
Authors : Paul Corfiatis (leader), Chris Hansen, Kristian Aro
VIRGIL (the Doom Poet), Sam "Metabolist" Woodman
Rory Habich, Anthony Soto, Joseph Pallai.
Email Address :
[email protected] (Paul)
[email protected] (Kristian)
[email protected] (Anthony)
[email protected] (Joe)
[email protected] (Chris)
[email protected] (VIRGIL)
[email protected] (Rory)
[email protected] (Sam)
Description : A 4 episode megawad for the Ultimate Doom
containing 4 all new challenging episodes for
you to test you're skill on, great architecture
and lots of hard work, put into every level.
A recomended download. This is a re-release
which has some bug fixes, see below for more info.
Story : You fight you're way through a monster infested
bloodbath to destroy that spider. Then you return
home to find out the awful truth that you're wife
"Stephanie" has been kidnapped by Tommy the Trooper.
Then you must go back into hell somewhere else to
destroy Tommy and rescue you're wife.
Additional Credits to : All the authours for the Utilites which made
this megawad possible. ID software of course
for allowing all us authors and others to create
addon levels for their games over the past 10
years. And myself for making sure this great
megawad would be completed and not go dead like
some other megawads such as Doom Millennium?.
Also credit goes to members who signed in and
gave it a try but couldnt get any ideas going.
Changes in V3 (1 Aug 04): MAPINFO bugs fixed. You can now complete any
episode using ZDOOM, LEGACY, etc.
: Improved texture alignment in E4M6
: Improved music if using the Yamaha SXG50
driver and playing using ZDOOM.
: Plasma gun added to E2M6 and textures aligned.
: E5M1 improvents, more ammo added, but still
sparse so take care.
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* Play Information *
Game : THE ULTIMATE DOOM
Episode and Level # : ALL - Thats 4 all new episodes.
Single Player : YES - Recomended.
Cooperative 2-4 Player : YES - Good for some of the harder
levels (such as E4M6).
Deathmatch 2-4 Player : YES - Not in all levels.
Difficulty Settings : YES - In every level.
New Sounds : NO - This is Doom.
New Graphics : YES - Taken from various wads, etc.
New Music : YES - All new original songs written by
Paul Corfiatis. Thats 27 new level songs
and 4 misc songs.
Demos Replaced : ALL - All recorded with Doom v1.9.
* Construction *
Base : New levels from scratch
Editor(s) used : Various
* Known Bugs *
If the game crashes using Doom v1.9. Here are some possible solutions
it is recomended that you use a source port to play this megawad.
See the Requirements section below.
E4M9 Items dissapering : A source port will display this level properly.
Savegame bug : If you play using the old Doom.exe V1.9
and try to save a game and it crashes
with "Savegame buffer overrun" or the screen
messes up. That means the level is too big
to save in. This occurs on some of the big
levels such as E2M7, E3M7 and E4M6.
Visplane error (VPO) : This is a limit in the original Doom v1.9 (DOS version).
No more visplanes The game crashes in very detailed areas.
Visplane overflow It is recomended that you use a source port
such as BOOM or ZDOOM to prevent this from
occuring. See Requirements below. The chances
of getting a VPO is hard. But in levels like
E4M5, E4M6, E2M7, E3M5, E1M8 where there is lots of detail
you are at risk!.
* Who did which level? *
Paul Corfiatis : E1M1, E1M3, E1M5, E1M7, E1M9
E2M1, E2M4, E2M5, E2M7 (w Kristian)
E2M8, E2M9, E3M2, E3M7, E3M8, E4M1
E4M8, E4M9, E5M1, Music and GFX work.
Chris Hansen : E2M2, E3M6, E4M3, E4M4, E4M5, E4M7
Kristian Aro : E1M2, E1M4, E1M6, E1M8, E2M7 (w Paul)
Rory Habich : E2M3, E2M6, E3M3, E3M4
Sam Woodman : E3M1, E3M9
Virgil, The Doom poet : E3M5
Anthony Soto : E4M2
Joseph Pallai : E4M6, Some of the new Textures
(borrowed from some other wad).
* Requirements *
Hard drive Space : 20 megs, the wad is just over 11 megs. But this
shouldnt be a problem because most computers
have thousands of megs free space.
Minimum : Doom v1.9 on a 486 with fast video card
but due to the detail in some of the levels
you are at risk of a Visplane releated crash.
If you use Doom95, the Visplane limit seems
to be bigger and there is less chance of a crash.
Recomended : Any limited source port. that could be Boom, Zdoom
Doom legacy, and whatever.
* Copyright / Permissions *
Authors MAY NOT use these levels as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
http://www.gamers.org/pub/idgames/levels/doom/Ports/megawads/2002ado.zip
* Other stuff by Paul Corfiatis *
Visit Paul's Doom page at
http://www.geocities.com/paul33_au/