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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Boom compatible/Limit-removing
Primary purpose         : Single Player
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Title                   : Oblivion
Filename                : obliv666.WAD
Release date            : 1/31/2015
Author                  : Stormwalker a.k.a. Vordakk
Email Address           : [email protected]
Other Files By Author   : DOOM 2 - Flashback to Hell
                         Heretic - Dark Deity's Bastion
                         Heretic - Call of the Apostate
                         ...and a few others as well

Description             : In 2010 I released an E1 replacement for DOOM
                         called Phobos Massacre.  I was relatively
                         inexperienced as a mapper at that time, and it
                         really shows in the levels, which are quite bad.

                         I initially wanted to come back to this old
                         mapset and just see if I could touch it up, but
                         after looking over the levels I quickly realized
                         that most of them were either unsalvagable, or
                         they were in need of a LOT of work.  So despite
                         the fact that this mapset uses Phobos Massacre
                         as a base, the content is about 75%-80% new.
                         I've thoroughly changed each of these maps,
                         scrapping sub-par areas and creating new layouts
                         and architecture. In some cases, entire levels
                         are completely new because there was no part of
                         the old level worth keeping.  Enemy and item
                         placement has been reworked, co-op starts have
                         been added, difficulty levels have been
                         implemented, and proper playtesting has been
                         done to ensure compatibility with -complevel 9.

                         This levelset is old-school, and as such you
                         will break the levels or otherwise ruin the
                         intended experience if you utilize jumping,
                         crouching, or freelook.

                         I always balance my levels so that they play
                         well from a pistol start.  This often means that
                         players who play these levels in succession will
                         build up a large ammo stockpile, which some
                         people gripe about.  In my opinion, for the best
                         challenge, you should try to play each level
                         from a pistol start if you can.  If you'd rather
                         experience this as an episode, but still want
                         more of a challenge, consider using the -fast
                         command line parameter.

                         The music is mostly taken from The Plutonia Midi
                         Pack which, according to its text file, may be
                         used as a base for modification or re-use.  The
                         exceptions would be one track by Paul Corfiatis
                         and one track by Graeme Norgate and Robin
                         Beanland.

Music:                    E1M1: Massacre Machine (Lippeth)
                         E1M2: Plugged In (Bucket)
                         E1M3: Man of Action (Paul Corfiatis)
                         E1M4: Plummeting (Bucket)
                         E1M5: Infimum (Ribbiks)
                         E1M6: Stealth Mode (Jimmy)
                         E1M7: Claustrophobia (ClumsyDoomer)
                         E1M8: Lost In Place (Lippeth)
                         E1M9: HOSILFU (yakfak)
                         Title Screen: The Instinct (Norgate, Beanland)
                         Intermission: Intersection (Mr. Freeze)
                         Victory Screen: Plucked and Hammered (Bucket)


Additional Credits to   : Chris Hansen, Scifista42, Khorus, and Ellmo for
                         being excellent playtesters, and to the
                         musicians responsible for the tracks which were
                         used in this wad.  This wad uses a few textures
                         from cc4-tex.wad

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* What is included *

New levels              : Yes, E1M1 - E1M9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes(included in the .wad file itself)
Demos                   : Yes(using PrBoom+ the demos will play)
Other                   : No
Other files required    : -


* Play Information *

Game                    : DOOM
Map #                   : E1M1 - E1M9
Single Player           : Yes (primary purpose)
Cooperative 2-4 Player  : Yes (starts only)
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : Yes


* Construction *

Base                    : PHOBMASS.WAD
Build Time              : No idea, but I began work in Nov. 2013
Editor(s) used          : Doom Builder 2, XWE, Slade, BSP 5.1, Doomword
Known Bugs              : None known
May Not Run With        : Vanilla DOOM
Tested With             : PrBoom+ and Zdoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors