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Archive Maintainer :
Update to : Please replace existing monument.zip/txt
Advanced engine needed : Limit removing
Primary purpose : Single play
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Title : Monument
Filename : monument.wad
Date of release : September 25th 2015
Hotfixed on Oct 11th
Author : Chris Hansen
Other Files By Author : Flay The Obscene series
High/Low series
CH Retro Episode
Helpyourselfish
In A World
Rip it, Tear it, Smash it!
Shoot!
Meek
Bloody Realms of Hell
C'mon bro, I got tigerblood!
Rising Blood
Frontier Settlements: Distress
The Wailing Horde
Gamma Labs
Maps for:
Hellcore
Mayhem 2048
Mayhem 2015
2002 A Doom Odyssey
Bella II
100 Lines
Doom 2 Unleashed
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Misc. Author Info :
http://www.windward.dk/TDR
[email protected]
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Story : You've been killing demons on the moons of Mars,
in Hell and on Earth for so long, that you've
started accepting the fact that it will never end.
In fact, you're pretty sure you're stuck in some
sort of loop as locales already laid to waste by
you years ago, have started appearing again!
What is this shit!? You sigh, pick up your trusty
firearm for God knows which time, and start doing
what you do best: Killing demons and hoping this
will finally be the end of it...
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Description : This is a complete episode 2 replacement for
DOOM.
It's a compilation of all my previously released
Shores of Hell themed pwads. I haven't just
settled on compiling them into one pwad and leaving
it at that. Instead each map has been through hours
and hours of either adjusting or complete revamping
in DoomBuilder to make them stand out as fresh,
new maps that will hopefully give players a solid
and fun gaming experience - even for those of you,
who've played these maps before. I've been just as
serious about this release as all my prior releases
and I really hope it shows.
I thoroughly enjoyed putting this episode together
and I hope you will enjoy playing it!
Complevel:
The episode has been extensively tested on
complevel 2 and 3 to find all gamebreaking bugs.
In short: It should be perfectly safe for you
to use those complevels. If you're the cautious
type, I guess you could just use complevel 9 :)
Note to prBoom users:
The new color palette also affects the
colors of the automap, so secret areas which by
default are marked with purple, are now almost black.
This makes secret areas look like their lines are
hidden, but they are not. They're there; they're
just almost invisible. This is unfortunate, but there
isn't much I can do about it. A solution could be
to change it from purple to another color such as
white: In prBoom go to Options - Setup - Automap -
"Secret sector boundary".
Here's a description of each, individual map,
where they come from and what's been done to them:
!Mild spoilers ahead!
E2M1:
First map from "Rip it, Tear it, Smash it!"
from 2002. Minor adjustments in gameplay and looks.
Level name: "Rip and tear"
Music: "Pipeline" by James "Jimmy" Paddock
E2M2:
From 2002 A.D.O. E2M2. It's from 2000. Has
undergone massive revamping! It was a cramped
level, so it's been opened up in a lot of places,
and a whole lot of other stuff.
Level name: "Beta station"
Music: "Vinefort" by James "Jimmy" Paddock
E2M3:
The first of three parts from "The Wailing Horde",
which was released in 2014. Lots of adjustments
and additions in terms of gameplay and design.
Level name: "The wailing halls"
Music: "Feel the pain" by Paul Corfiatis
E2M4:
Major adjustments and changes when compared to
how this part looked in The Wailing Horde. Second
part of said pwad.
Level name: "Hive of the horde"
Music: "Stormwater" by James "Jimmy" Paddock
E2M5:
Originally my ancient map "The Unknown Chasm"
from 1998. It was a crappy map for Doom II, but
had potential, I guess. Massively revamped to be
released as a submission for a contest on
Doomworld in 2015. Then, lastly, further
refurbished for this mapset.
Level name: "Chasm control"
Music: "Ominus" by Xaser Acheron
E2M6:
Second map from "Rip it, Tear it, Smash it!"
from 2002. Several adjustments and light
refurbishment in terms of both gameplay, layout
and texturing.
Level name: "Smash it!"
Music: "Dance of the trooper" by Paul Corfiatis
E2M7:
This is "High/Low 2" from 2007. Has undergone
a lot of changes big and small throughout the
level in terms of both gameplay and architecture.
Level name: "Hunt 'em highnlow"
Music: "Hysterical horror" by Paul Corfiatis
E2M8:
A never before released level. Originally intended
for Paul Corfiatis' Doomed Space Wars, but I
scrapped it. Took it up again for this mapset
and made it work as a boss level.
Level name: "Domain of evil"
Music: "Sick Building Syndrome"
by James "Jimmy" Paddock
E2M9:
Third part of "The Wailing Horde". Minor
adjustments to accomodate its separation from
the original pwad.
Level name: "The end?"
Music: "Caught in the shadows"
by James "Jimmy" Paddock
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Testers : SteveD, Stormwalker, TraceOfSpades, Gaspe,
RjY, Ashstrodamus, EffinghamHuffnagel,
dew and Scifista42. Thanks guys!!
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Additional Credits to : Daniel Lemos for the statbar (I just modified
his version a bit to fit my taste)
Paul Corfiatis for music
Xaser Acheron for music
James "Jimmy" Paddock for music
Skulltag (clouds) and Eye del Cul (mountains)
for the images I used as ingredients to make the sky.
plums for help with custom textures.
Strife for sound effects.
Perkristian for weapon sound effects.
Heretic for teleport sound.
Sigvatr for the palette.
Descent for intro tune (modified by me).
Esselfortium, Salt-Man Z, ClumsyDoomer,
Doomkid, Vorpal and rdwpa for additional support
and feedback on the Doomworld forums.
BDL for informing me of a gamebreaking bug
in M1 and an error in this txt file.
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* Play Information *
Episode and Level # : DOOM E2M1-E2M9.
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
Demos Replaced : Yes
* Construction *
Base : Old levels of mine.
Build Time : Three months... or 17 years. Depends on how
you look at it, I guess :)
Editor(s) used : Doom Builder 2, Slade 3, Paint.net, Gimp, Wcleaner
Known Bugs : None.
May Not Run With... : Vanilla Doom
How To Run The File : Anyway you prefer, like:
"prboom.exe -iwad doom.wad -file monument.wad"
Note: I know that the new color palette has people
divided. There are those of you who like it, and
those that don't. I really urge you to give it an
extra chance, but if you really, really hate it,
I guess you could open the wad with Slade and
delete the two files COLORMAP and PLAYPAL. But
seriously, give it a shot... or two :)
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* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
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* Where to get this WAD *
http://www.doomworld.com/idgames
http://www.windward.dk/TDR
(end of document.)