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Primary purpose         : Single play
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Title                   : Monument
Filename                : monument.wad
Date of release         : September 25th 2015
                         Hotfixed on Oct 11th
Author                  : Chris Hansen
Other Files By Author   : Flay The Obscene series
                         High/Low series
                         CH Retro Episode
                         Helpyourselfish
                         In A World
                         Rip it, Tear it, Smash it!
                         Shoot!
                         Meek
                         Bloody Realms of Hell
                         C'mon bro, I got tigerblood!
                         Rising Blood
                         Frontier Settlements: Distress
                         The Wailing Horde
                         Gamma Labs

                         Maps for:
                         Hellcore
                         Mayhem 2048
                         Mayhem 2015
                         2002 A Doom Odyssey
                         Bella II
                         100 Lines
                         Doom 2 Unleashed

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Misc. Author Info       : http://www.windward.dk/TDR
                         [email protected]

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Story                   : You've been killing demons on the moons of Mars,
                         in Hell and on Earth for so long, that you've
                         started accepting the fact that it will never end.
                         In fact, you're pretty sure you're stuck in some
                         sort of loop as locales already laid to waste by
                         you years ago, have started appearing again!
                         What is this shit!? You sigh, pick up your trusty
                         firearm for God knows which time, and start doing
                         what you do best: Killing demons and hoping this
                         will finally be the end of it...

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Description             : This is a complete episode 2 replacement for
                         DOOM.
                         It's a compilation of all my previously released
                         Shores of Hell themed pwads. I haven't just
                         settled on compiling them into one pwad and leaving
                         it at that. Instead each map has been through hours
                         and hours of either adjusting or complete revamping
                         in DoomBuilder to make them stand out as fresh,
                         new maps that will hopefully give players a solid
                         and fun gaming experience - even for those of you,
                         who've played these maps before. I've been just as
                         serious about this release as all my prior releases
                         and I really hope it shows.
                         I thoroughly enjoyed putting this episode together
                         and I hope you will enjoy playing it!

                         Complevel:
                         The episode has been extensively tested on
                         complevel 2 and 3 to find all gamebreaking bugs.
                         In short: It should be perfectly safe for you
                         to use those complevels. If you're the cautious
                         type, I guess you could just use complevel 9 :)

                         Note to prBoom users:
                         The new color palette also affects the
                         colors of the automap, so secret areas which by
                         default are marked with purple, are now almost black.
                         This makes secret areas look like their lines are
                         hidden, but they are not. They're there; they're
                         just almost invisible. This is unfortunate, but there
                         isn't much I can do about it. A solution could be
                         to change it from purple to another color such as
                         white: In prBoom go to Options - Setup - Automap -
                         "Secret sector boundary".

                         Here's a description of each, individual map,
                         where they come from and what's been done to them:

                         !Mild spoilers ahead!

                         E2M1:
                         First map from "Rip it, Tear it, Smash it!"
                         from 2002. Minor adjustments in gameplay and looks.
                         Level name: "Rip and tear"
                         Music: "Pipeline" by James "Jimmy" Paddock

                         E2M2:
                         From 2002 A.D.O. E2M2. It's from 2000. Has
                         undergone massive revamping! It was a cramped
                         level, so it's been opened up in a lot of places,
                         and a whole lot of other stuff.
                         Level name: "Beta station"
                         Music: "Vinefort" by James "Jimmy" Paddock

                         E2M3:
                         The first of three parts from "The Wailing Horde",
                         which was released in 2014. Lots of adjustments
                         and additions in terms of gameplay and design.
                         Level name: "The wailing halls"
                         Music: "Feel the pain" by Paul Corfiatis

                         E2M4:
                         Major adjustments and changes when compared to
                         how this part looked in The Wailing Horde. Second
                         part of said pwad.
                         Level name: "Hive of the horde"
                         Music: "Stormwater" by James "Jimmy" Paddock

                         E2M5:
                         Originally my ancient map "The Unknown Chasm"
                         from 1998. It was a crappy map for Doom II, but
                         had potential, I guess. Massively revamped to be
                         released as a submission for a contest on
                         Doomworld in 2015. Then, lastly, further
                         refurbished for this mapset.
                         Level name: "Chasm control"
                         Music: "Ominus" by Xaser Acheron

                         E2M6:
                         Second map from "Rip it, Tear it, Smash it!"
                         from 2002. Several adjustments and light
                         refurbishment in terms of both gameplay, layout
                         and texturing.
                         Level name: "Smash it!"
                         Music: "Dance of the trooper" by Paul Corfiatis

                         E2M7:
                         This is "High/Low 2" from 2007. Has undergone
                         a lot of changes big and small throughout the
                         level in terms of both gameplay and architecture.
                         Level name: "Hunt 'em highnlow"
                         Music: "Hysterical horror" by Paul Corfiatis

                         E2M8:
                         A never before released level. Originally intended
                         for Paul Corfiatis' Doomed Space Wars, but I
                         scrapped it. Took it up again for this mapset
                         and made it work as a boss level.
                         Level name: "Domain of evil"
                         Music: "Sick Building Syndrome"
                         by James "Jimmy" Paddock

                         E2M9:
                         Third part of "The Wailing Horde". Minor
                         adjustments to accomodate its separation from
                         the original pwad.
                         Level name: "The end?"
                         Music: "Caught in the shadows"
                         by James "Jimmy" Paddock

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Testers                 : SteveD, Stormwalker, TraceOfSpades, Gaspe,
                         RjY, Ashstrodamus, EffinghamHuffnagel,
                         dew and Scifista42. Thanks guys!!

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Additional Credits to   : Daniel Lemos for the statbar (I just modified
                         his version a bit to fit my taste)
                         Paul Corfiatis for music
                         Xaser Acheron for music
                         James "Jimmy" Paddock for music
                         Skulltag (clouds) and Eye del Cul (mountains)
                         for the images I used as ingredients to make the sky.
                         plums for help with custom textures.
                         Strife for sound effects.
                         Perkristian for weapon sound effects.
                         Heretic for teleport sound.
                         Sigvatr for the palette.
                         Descent for intro tune (modified by me).
                         Esselfortium, Salt-Man Z, ClumsyDoomer,
                         Doomkid, Vorpal and rdwpa for additional support
                         and feedback on the Doomworld forums.
                         BDL for informing me of a gamebreaking bug
                         in M1 and an error in this txt file.

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* Play Information *

Episode and Level #     : DOOM E2M1-E2M9.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : Yes

* Construction *

Base                    : Old levels of mine.
Build Time              : Three months... or 17 years. Depends on how
                         you look at it, I guess :)
Editor(s) used          : Doom Builder 2, Slade 3, Paint.net, Gimp, Wcleaner
Known Bugs              : None.
May Not Run With...     : Vanilla Doom
How To Run The File     : Anyway you prefer, like:
                         "prboom.exe -iwad doom.wad -file monument.wad"

                         Note: I know that the new color palette has people
                         divided. There are those of you who like it, and
                         those that don't. I really urge you to give it an
                         extra chance, but if you really, really hate it,
                         I guess you could open the wad with Slade and
                         delete the two files COLORMAP and PLAYPAL. But
                         seriously, give it a shot... or two :)

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* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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* Where to get this WAD *

http://www.doomworld.com/idgames
http://www.windward.dk/TDR

(end of document.)