===========================================================================
Primary purpose         : Single + coop play + DeathMatch
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Title                   : Hell's Train Station
Filename                : HTS.wad
Release date            : January 16, 2017
Author                  : JagDogger2525
Email Address           : [redacted]
Other Files By Author   : Train Station: Episode 1 (TSE1.zip); DeathMatch of
                         the Ages (shroud.zip); Three-in-One DeathMatch for
                         Everyone (tripledm.zip); Lava Pit DeathMatch
                         (lavapit.zip)

Description             : "You have been dropped off at a demon-infested
                         train station that has been abandoned long ago.

                         Go in, and defeat the mastermind behind the
                         infestation to make sure that this train station
                         would be able to be once again used."


                         This map is a cleanup of my old Train episode. I
                         have condensed it down to just the train station
                         parts and cleaned it up well, adding more secrets,
                         changing the items around, removing some enemies,
                         and making sure that weapons are in supply.

                         This is my first single player map in over 7 years
                         and I have put all the knowledge I have gained in
                         the past 7 years to great use in this map.

Additional Credits to   : Ransu for the music and Easy Skill name; Doom
                         Christmas (doomxmas.wad) Team for the Red Baron
                         Ball, the Plasma Rifle Sprite Change, and the Lost
                         Soul Sprite Change; Nigel Rowand (Enjay) for the
                         Doom Marine Player Skin Replacement, Variant 1
                         (variants.zip); Luiz Eduardo for the Shotgun
                         (Alpha) Sprite (Le-Alpha.wad); Omegalore for the
                         Pinky Explosion (pinky.zip); Josh aka Phallus for
                         the Status Bar Replacement (techbar.wad); Brad
                         Carney (Carnevil) and the Skulltag Team for the
                         Super Shotgun Guy; Font Meme for the Name
                         Replacement (http://fontmeme.com/doom-font/);
                         Photoshop for flats, STEP11 & STEP12; id Software &
                         Midway for the sky texture and switch textures; id
                         Software for Doom and Doom 2; id Software & Apogee
                         Software (3D Realms) for the Wolfenstein 3D
                         references for 4 of the 10 skill sets; and 3D
                         Realms for a small Duke 3D reference
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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom (also works with Doom 2)
Map #                   : E5M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes, 10 Actually


* Construction *

Base                    : Modified from Train Station: Episode 1 (TSE1)
Build Time              : 90 Hours
Editor(s) used          : Doom Builder 2.1.2.1553 & Slade 3.1.1.4
Known Bugs              : Disappearing Reappearing Super Shotgun (not often)

May Not Run With        : N/A
Tested With             : GZDoom 2.3.1 & ZandroDev3.0, Build 161030-2038


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors