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Archive Maintainer : Hi dear uploader
Advanced engine needed : limit-removing port such as crispy-doom
Primary purpose : Single play
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Title : Grand Canyon
Filename : GCANYON
Release date : 01/03/2024
Author : Roofi
Email Address : [redacted]
Misc. Author Info : Redacted.
Description : Your team's helicopter was destroyed in mid-air by
an unidentified projectile from a non-human force.
You are the only survivor, and your only hope is to
contact the rescue services to come and get you out
of this immense desert.
Inspiration : I got inspired by several wads, video games and real-life locations and of course Romero's personal life. Let list them as much as possible !
I - Real-life location
1) First of all, the goal was to recreate a way more hostile version of the Sonoran Desert with nothing else than the stock resources. Why the Sonoran Desert? Because Romero lived in Tucson, a town located next to it. I searched images on google in order to catch the overall theme.
II - Other video games
a) Half-Life, and more specifically a specific part from "Surface Tension" chapter in which you reach a cliff from a pipe. This is one of the most oustanding passage from the game and I wanted to do a small homage for the 25th birthday too.
b) Tomb Raider III, it has a cool mesa-themed level inside.
III - Other Wads
a) Map 17 "Rocket Luncher" from Warrior.wad by Ilya N. Pashchenko, I took the wrecked helicopter from this map and reworked it in my way. Beside that, I love the classic adventurous feeling of this map and this wad.
b) Doomsday of UAC by Leon Martin Lim. It contains a destroyed car in it. I used it as inspiration for the truck in this map.
c) My own map from Tangerine Nightmare for the secret key
Known bugs : Some homs appear if you die in the pools with the deep water effect but you're unlikely to be killed in them. Some annoying slimetrails may appear too.
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch.
Build Time : 2-3 intense weeks
Editor(s) used : Gzdoombuilder, Slade, my brain
Known Bugs : I hope not
May Not Run With : Vanilla Doom
Tested With : Crispy-Doom, prboom+
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors