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Advanced engine needed  : Any port that doesn't have the visplane limit.
Primary purpose         : Single play
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Title                   : Fernito's Phobos base (silly name, I know, but I haven't
                         thought of an official name yet xD).
Filename                : ferno.wad
Release date            : March, 2013
Author                  : Fernito
Email Address           : [email protected]
Other Files By Author   : None so far.
Misc. Author Info       : Hi there. I'm Fernito. I like Doom.

Description             : Yet another Phobos base-themed episode, although
                         I tried that levels actually looked like what they're
                         named after, instead of looking like just generic bases
                         like they did in the original game (don't take me wrong
                         by the way, I LOVE the original game maps :). Also, while
                         the maps are meant to be more detailed than the original
                         levels, they are by no means as detailed as in some other
                         WADs like KDIZD, for example.

                         On a side note, these here are my very first Doom maps.
                         I used to map for Duke Nukem 3D before, but I always
                         wanted to make maps for Doom, so one day I stopped being
                         lazy and downloaded Doom Builder 2. I was surprised
                         at how easy and intuitive it was to use, specially
                         compared to Duke Nukem 3D's Build and Mapster32 mapping
                         utilities.

                         NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this
                         WAD needs an "advanced" port is to get rid of the visplane
                         limits; the gameplay and mapping style is pretty much what
                         you would expect from a vanilla-compatible WAD (so don't
                         expect fancy ZDoom effects or whatever).


Additional Credits to   : Mikko Sandt (http://msdn.duke4.net/) and Loke (from
                         amcwebforums.com), for being the official (and only)
                         betatesters of this project. Without their invaluable
                         help, this WAD would probably have a very unbalanced
                         gameplay LOL.

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* What is included *

New levels              : 9 levels (episode 1)
Sounds                  : No
Music                   : No
Graphics                : Yes (new level names for intermission screens).
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1 - E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Fully implemented


* Construction *

Base                    : New from scratch
Build Time              : I started at some point during 2011, but I barely mapped
                         during 2012. I guess actual build time is around 3-4 months.
Editor(s) used          : Doom Builder 2
Known Bugs              : None so far, although maybe some tutti-fruttis would appear
                         while playing with ports that haven't that fixed.
May Not Run With        : Vanilla, Chocolate (visplane limit crash).
Tested With             : ZDoom, latest version.



* Copyright / Permissions *

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modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
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* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/ and mirrors