===========================================================================
Advanced engine needed  : Limit-Removing (-complevel 3)
Primary purpose         : Single play
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Title                   : Driven
Filename                : driven.wad
Release date            : August 28th, 2020
Author                  : Fonze
Email Address           : [redacted]
Other Files By Author   : Couple maps for "THT: Threnody," 1 map each for
                         "Joy of Mapping's" 1-6, 1 for Mutiny, "CEV7,"
                         speedmaps "Phrygia," "Quester's Fest," and
                         "Wekless Endangerment," as well as some Heretic
                         stuff: "HairyTickDM" and super-chicken
                         speedmap "Clucked to Death by Feathers."

Description             : Originally made for The Standard E1 Community
                         Project, Driven is a non-linear, medium-sized,
                         encounter-focused map featuring a custom made
                         Jimmy midi, plus 666 monsters on all difficulties
                         and using stock textures. ?It takes about 10-20
                         minutes to casually finish with monsters or 90
                         seconds without them, however expect an hour+ on
                         blind playthrough. Despite being a Doom 1 map,
                         this map is very tough on UV so don't yolo-FDA
                         it; the other difficulties are there for a
                         reason!

                         The gameplay centers around rocket/plasma-based,
                         lite-slaughter-ish arenas interspersed with
                         light, quick flings on-the-go, while arming the
                         player with the power weapons off the bat and
                         plenty of ammo for them; expect to use mostly the
                         rocket launcher and the plasma gun.

                         My core design ideas for this map revolved around
                         making encounters with the Doom 1 cast that were
                         both pressuring and quick to clean up and move
                         on, aiming for a more visceral, punchy gameplay
                         experience with as little tedium as possible
                         built into the design. I'm happy with how the
                         encounters have turned out and I'm looking
                         forward to hearing the critique of players: if
                         I've hit the marks I was aiming for or where I
                         could have done better. Feedback on the visuals
                         side of things would be nice as well. I try to at
                         least learn something from all feedback so any
                         thoughts are welcome and appreciated!

                         There is also a fun, fairly easy puzzle for the
                         BFG. Please let me know if you find a way to
                         break it.

                         Also included are 3 demos: UV-speed 1:44,
                         (slomo*) nomo 1:03*, and casual, semi-sloppy
                         UV-collector 14:10.

Credits                 : I would like to take this moment to give a huge
                         thanks to Jimmy for writing this beautiful midi;
                         it adds so much to the experience of playing the
                         map and I'm so very grateful for this amazing
                         piece of music to use. Thank you Jimmy; money
                         well spent.

                         For those who have been considering commissioning
                         a midi to be written, I highly recommend going
                         with Jimmy; he's very professional, takes pride
                         and cares about his work, and makes sure that the
                         customer is satisfied. I'm totally happy with the
                         entire process and will com?mission him again in
                         the future.

                         I'd also like to give a big thanks to Id, the
                         Doom community, Bloodshedder and The Green
                         Herring for maintaining the archives, Ling and
                         co. for keeping DW alive after AG shut down,
                         rdwpa, DotW, DuckReconMajor, Steve D, HAK3180,                                                                  Suitepee, NiH, plums, Arbys550, GarrettChan,
                         Cyberia-Mix, and my bro for testing, my friend
                         Tayo for testing the bfg puzzle, the folks at
                         Something Awful for hosting this as their weekend
                         wad, Bloodshedder and other folks at doomtwid for
                         helping to answer my dumb questions and such,
                         Xaser for the optional RK idea, rdwpa for
                         additional ideas, breaking stuff and inspiring me
                         to improve designs and game knowledge, and
                         finally Dewdiepie for liking and subscribing to
                         this video <3 Apologies if I've forgotten anybody
                         but so many people have been helpful with this
                         and I <3 you all!


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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player Starts
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes!


* Construction *

Base                    : Biscuits made from scratch the way Momma used to.
Build Time              : Current date - Standard E1 Community Project date
                         - time spent not working on map = build time.
Editor(s) used          : GZDB, Slade3
May Not Run With        : Strictly vanilla/non-limit-extended/removing
                         ports like choco and vanilla. May encounter jank
                         in advanced ports if vanilla-ish settings are not
                         on.
Tested With             : PrBoom-plus 2.5.1.5, Crispy Doom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors