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Level Title:                    No Quarter
WAD Name:                       DOMe1m3.wad
Release Date:
Author:                         Will Hackney AKA Archvile46
E-mail Address:                 [email protected]
Other Files by author:          av46sp01.wad
Misc. Author Info:              Visit the DOM webpage at:
                               http://membername133.tripod.com/dom

Description:                    This is E1M3 of my project, Doomed Once
                               More. Hopefully, the project will even-
                               tually cover all of Ultimate Doom AND
                               Doom 2. But just in case, I'm taking it
                               one episode at a time. Run this little
                               WAD on Ultimate Doom (YOU MUST USE A
                               SOURCE PORT THAT REMOVES THE VANILLA
                               ENGINE's LIMITATIONS, as vanilla Doom
                               seems to hate my wad. Warp to E1M3 either
                               in the command line or by using the
                               IDCLEV cheat.

Additional Thanks to:           My, there are a lot of these...where to
                               begin...

                               ID Software, for making such a great game

                               The authors of WadAuthor and WinTex

                               Mark Klem, for letting me use his music
                               Be sure to visit his mp3 page at
                               http://www.mp3.com/markklem, great music

                               David "Tolwyn" Shaw for letting me use his
                               music.

                               Paul Flechute for letting me use the Invasion
                               II and Ultimate Invasion textures

                               NiGHTMARE and GooberMan for the Episode 5
                               textures

                               Clan UD for UDM1 textures

                               Deathz0r for the Doom Alpha textures

                               Memento Mori, for giving me the idea for the
                               "signs".

                               Lut, for the letters used in making the
                               between-level titles

                               Pritch, Lut, Liam, Zaldron, Deathz0r,
                               submerge, superloud, and Man'O'War for beta-
                               testing the level at various stages along
                               the way

                               Also, be sure to give a big round of
                               applause to the friendly folk over at the
                               Doomworld editing forums, who not only put
                               up with my endless barrage of retarded
                               questions, but gave extremely helpful
                               answers as well.

                               And the obligatory mention to Dr. Pepper

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*WAD INFO*

Game:                           Ultimate Doom
Required Source Port:           It's only been tested with Boom and ZDoom,
                               but there's no reason not to believe that
                               just about any source port will do.
Levels:                         E1M3
Single Player:                  Yes
Coopertive:                     Yes, 4 starts
Deathmatch:                     Yes, in the little area that is inaccessible
                               from the single player portion of the level.
                               There are 8+ starts, but 8 players in such
                               a small area might get a bit hectic.
Difficulty Settings:            Implemented
New Sounds:                     No
New Graphics:                   Yes
New Music:                      Yes, written by Mark Klem and David Shaw
Demos Replaced:                 none
Additional Files:               There is a deh file, which at this point
                               only replaces the title on the automap. In
                               the full episode, it will replace some
                               additional text, including the end-of-
                               episode intermission story screens.


*CONSTRUCTION*

Base:                           New level from scratch.
Approx. Build Time:             3+ months.
Editor(s) used:                 WadAuthor, WinTex
Known Bugs:                     On doom.exe, a whole lot. On ZDoom, not that
                               I could see besides a few misaligned textures
                               that I'm sure are there. If you see any bugs,
                               drop me a line at [email protected] so that I can
                               fix them for the Episode One release.


*COPYRIGHT PERMISSIONS*

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, either in a WAD compilation or just to another
friend, but this text file MUST remain with the WAD, and the text file
CANNOT be modified in anyway, shape, or form, and I must be given credit.

You MAY NOT take any of the textures or music in this WAD. Without asking.
If you want to use some, e-mail me at [email protected] and I will either
give you permission if the texture is mine, or direct you to the right
person to ask if they are not mine.


*ADDITIONAL NOTES*

Doomed Once More background story:

Doomed Once More follows pretty much the same plot as the original Ultimate
Doom. You know, UAC, gateways getting fucked up, your team goes in, you're
left to "secure the perimeter" with only a pistol, etc.

You will start episode one in a little guard bunker outside the landing
zone. After you clear out the LZ and the storage facility (E1M2), you will
arrive at the Phobos Living Quarters, which is E1M3.

E1M3
Map Name:               No Quarter
MIDI:                   Memento Mori Map 10 (Mark Klem)
Inspiration:            Originally started out as a level for the ill-fated
                       Doom Revisited project, so I decided to take it and
                       center my own project around it. The goal was to
                       make a level (and hopefully an entire megawad) as
                       realistically as I could.

Description:            Takes place in the living quarters on Phobos. Your
                       primary goal here is to activate the monorail and
                       use it to progress further into the Phobos facility.
                       The monorail isn't active because several portions
                       of the monorail tunnels have collapsed, causing the
                       safety overrides to set in and stop all monorail
                       service.

                       You start out in a little service elevator. From
                       there, you'll head up to the mess hall, and then
                       the recreational facility. Inside the rec facility
                       is the blue key, which will give you access to the
                       troop quarters. Located in the troop quarters is
                       the red key, which in turn allows to you enter the
                       officers' quarters. Once there, you'll have to
                       activate the monorail from within the monorail
                       control center, then head up to the monorail station
                       to exit.

                       There are eleven secrets in this level, including
                       the yellow key, which isn't necessary towards
                       completing the level, but will give you access to
                       lots of neat things, and the secret exit, which will
                       bring you to E1M9, which is a stockade/armory.

Additional Notes:       In terms of difficulty, this level isn't overly
                       hard. Don't be overwhelmed by the large monster
                       count, since they are all rather weak (the toughest
                       is a demon). There are, however, several somewhat
                       tough battles, but this level should be a mediocre
                       challenge for the average Doomer.

                       As for health and ammo, there isn't a whole lot of
                       spare health floating around, but there is certainly
                       enough to go around. There are also two soul spheres,
                       if you can find them.

                       I didn't put much ammo in this level on purpose, for
                       two reasons. One is that in the final version, you
                       will be coming from the first to levels in episode
                       one, and you should have some ammo left over from
                       those. The other reason is that due to the huge
                       amount of enemies that drop ammo (former humans and
                       shotgun guys), it will be hard to take a step
                       without picking something up, so ammo really
                       shouldn't be a problem.

                       If you can't find some of the secrets, don't get
                       angry. There are eleven, after all, and many of
                       them are quite hard. Remember to "interact" with
                       objects such as computers if you get stuck. There
                       isn't a single inaccessible area in this game,
                       except for the deathmatch area, so don't worry.
                       Just keep looking, and you'll eventually find it.

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