=======================================================================

Project Title:                  Doomed Once More
WAD Name:                       DOM.wad
Release Date:                   August 15, 2003
Author:                         Will Hackney AKA Archvile46
E-mail Address:                 [email protected]
Other Files by author:          av46sp01.wad
                               dome1m3.wad
                               av46e1m7.wad
Misc. Author Info:              Let's go Bucs!

Description:                    It was a loooong time ago that I released
                               E1M3 "No Quarter" of the Doomed Once More
                               project as a "teaser" level for what I'd
                               hoped would some day be a full episode
                               replacement. Unfortunately, that day never
                               came to be. I made a few more levels, but
                               since then I've been falling in and out of
                               the Doom Community. Just today, I thought
                               what the hell, I spent too much time on this
                               to never release it. I mean who am I kidding,
                               I'm never going to finish four more maps. So
                               here it is, the Doomed Once More project as
                               finished as it's ever going to be.

Additional Thanks to:           ID Software, for making such a great game

                               The authors of WadAuthor and WinTex

                               Mark Klem, for letting me use his music
                               Be sure to visit his mp3 page at
                               http://www.mp3.com/markklem, great music

                               David "Tolwyn" Shaw for letting me use his
                               music.

                               Massive thanks to all of the following for
                               allowing me to use their various textures:

                               Paul Flechute (Invasion I, II, Ultimate
                               Invasion)

                               NiGHTMARE and GooberMan (Episode 5)

                               Clan UD (UDM1)

                               Deathz0r (Doom Alpha)

                               Lut, for the letters used in making the
                               between-level titles

                               Also, a big round of applause for the
                               friendly folk over at the Doomworld editing
                               forums, who not only put up with my endless
                               barrage of retarded questions, but were
                               extremely helpful in giving me answers as
                               well.

                               And the obligatory mention to Dr. Pepper

============================================================================

*WAD INFO*

Game:                           Ultimate Doom
Required Source Port:           You MUST USE A SOURCE PORT TO PLAY THIS
                               LEVELSET. Any port that removes Vanilla
                               Doom's limitations should work.
Levels:                         E1M2-E1M6 + E1M9
Single Player:                  Yes
Coopertive:                     Yes, 4 starts in each level
Deathmatch:                     Yes, 8 starts each in maps E1M2, E1M3, E1M5,
                               and E1M9
Difficulty Settings:            Implemented
New Sounds:                     No
New Graphics:                   Yes
New Music:                      Yes, by Mark Klem and David Shaw
Demos Replaced:                 none
Additional Files:               N/A


*CONSTRUCTION*

Base:                           New levels from scratch.
Approx. Build Time:             Way too long. I started E1M3 in February/
                               March of 2002.
Editor(s) used:                 WadAuthor, WinTex
Known Bugs:                     No big ones that I could find besides a few
                               misaligned textures that I'm sure are there.
                               However, since this really wasn't thoroughly
                               playtested at all whatsoever, there very well
                               could be some. If you see any bugs, send me
                               an e-mail or contact me somehow and let me
                               know.


*COPYRIGHT PERMISSIONS*

Authors MAY NOT use these levels as a base to build additional levels.

You MAY distribute this WAD, either in a WAD compilation or just to another
friend, but this text file MUST remain with the WAD, and the text file
CANNOT be modified in anyway, shape, or form, and I must be given credit.

You MAY NOT take any of the textures or music in this WAD without asking.
If you want to use some, e-mail me at [email protected] and I will either
give you permission if the texture is mine, or direct you to the right
person to ask if they are not mine.


*ADDITIONAL NOTES*

Doomed Once More background story:

Doomed Once More follows pretty much the same plot as the original Ultimate
Doom. You know, UAC, gateways getting fucked up, your team goes in, you're
left to "secure the perimeter" with only a pistol, etc.

E1M2
Map Title:              First Outpost
Music:                  "Thin Ice" - David "Tolwyn" Shaw
Inspiration:            This level has previously been released as av46e1m7.
                       wad, and it is slated to be E1M7 in the Freedoom
                       project. It's based a little on the real E1M7.

Description:            This was one of the very first human settlements on
                       Phobos and by the time the demons etc. came around it
                       wasn't being used for much of anything other than
                       computer storage and waste processing.

                       This is the closest you'll find to an E1 level in
                       the set. Find the keys, hit the switches etc, with a
                       few little gimmicks thrown in along the way. Be
                       warned, however: there ammo/monster ratio is absolute
                       shit. In all likelihood you WILL have to tyson your
                       way through a few parts. There is a chainsaw easily
                       accessible, and there should be enough health to
                       sustain you. If you have trouble, just play on a
                       lower skill level. If you're a real pussy, play
                       through E1M1 just to build up some ammo.


E1M3
Map Title:              No Quarter
Music:                  "The Wind" - Mark Klem
Inspiration:            Originally started out as a level for the ill-fated
                       Doom Revisited project, so I decided to take it and
                       center my own project around it. The goal was to
                       make a level look as realistic as I could.

Description:            Takes place in the living quarters on Phobos. Your
                       primary goal here is to activate the monorail and
                       use it to progress further into the Phobos facility.
                       The monorail isn't active because several portions
                       of the tunnels have collapsed, causing the safety
                       overrides to kick in and stop all monorail service.

                       You start out in a little service elevator. From
                       there, you'll head up to the mess hall, and then
                       the recreational facility. Inside the rec facility
                       is the blue key, which will give you access to the
                       troop quarters. Located in the troop quarters is
                       the red key, which in turn allows to you enter the
                       officers' quarters. Once there, you'll have to
                       activate the monorail from within the monorail
                       control center, then head up to the monorail station
                       to exit.

                       There are eleven secrets in this level, including
                       the yellow key, which isn't necessary towards
                       completing the level, but will give you access to
                       lots of neat things. There's also the secret exit.

                       In terms of difficulty, this level isn't overly
                       hard. Don't be overwhelmed by the large monster
                       count, since they are all rather weak (the toughest
                       is a demon). There are, however, several somewhat
                       tough battles, but this level should be a decent
                       challenge for the average Doomer.

                       As for health and ammo, there isn't a whole LOT of
                       spare health, but there is enough to go around.
                       There are also two soul spheres, if you can find
                       them.

                       I didn't put much ammo in this level on purpose. The
                       reason is that due to the huge amount of enemies that
                       drop ammo, it'll be hard to even take a step without
                       picking something up, so ammo really shouldn't be a
                       problem.

                       If you can't find some of the secrets, don't get
                       angry. There are eleven, after all, and many of
                       them are quite hard. Remember to "interact" with
                       objects such as computers if you get stuck. There
                       isn't a single inaccessible area in this level
                       except for the deathmatch area, so don't worry.
                       Just keep looking, and you'll eventually find it.


E1M4
Map Title:              Observing Death
Music:                  "TechnoDoom" - Mark Klem
Inspiration:            This map is based somewhat on the "observatory" level
                       mentioned in the Doom Bible, as well as on a map I
                       drew a long time ago back before I even knew how to
                       edit.

Description:            This level takes place in the communications center/
                       observatory on Phobos. It starts where the monorail
                       left E1M3 in crashed while attempting to go through
                       one of the aforementioned "impassable" sectors.

                       First, you have to clear out the tech maze, which is
                       a dark maze full of traps and monsters, and a soul
                       sphere if you can find it. Once you've gotten past
                       the maze there is an elevator to the roof of the
                       comm center where the blue key is located.

                       The blue key gives you access to the observatory. You
                       have to work your way up through the offices on the
                       second floor first. Then you have to find the yellow
                       key, which involves a lot of going from top to bottom
                       in the building. The yellow key gives you access to
                       the archives room where the red key is located. That
                       item lets you enter the control room, from where the
                       exit is opened.

                       In this map, I employed some neat little tricks,
                       namely the 244 line type (the "silent teleport").
                       There's also a cool trap in the yellow key area. In
                       addition, just like last map, there is lots of
                       console-pressing, so when in doubt, use the spacebar.


E1M5
Map Title:              Gateway
Music:                  "Tempter" - Mark Klem
Inspiration:            Basically, I just wanted to recreate Phobos Anomaly
                       but make it less hellish and more UAC base-ish.

Description:            Kill barons, end level yay.


E1M6
Map Title:              El Fin
Music:                  Canyon.mid!

Description:            A lame little end-level. Enjoy.


E1M9 (secret)
Map Title:              Stash
Music:                  "Nothing to Brag About" - Mark Klem

I'm not telling you anything about this map, hence the "secret" part.

============================================================================