CONV2HEX 2.0
                    doom/doom2/heretic to hexen converter


   t INTRODUCTION t

   CONV2Hex came about   thanks  to  the  H!ZONE  project.   We  had  been
   developing custom heretic levels for a commercial CDROM.  Unfortunately
   , Heretic never  made  it to retail,  and  H!ZONE  was  converted  from
   heretic, to heretic and hexen.

   So, we decided to convert 100 or so of the levels we  created  over  to
   Hexen.  Unfortunately... this  proved  to be a very difficult task.   I
   went out and got the only 2 hexen editors  at the time.  Heth (which we
   eventually used for the actual editing) and DEEP.  Now DEEP was
   suppose to be  able to convert pwads... but it's conversion  was  crap.
   Consisting of simply changing the actual file structure.

   So, I improvised and created Her2Hex (released about a week ago).  This
   early converter did  a  fairly  good  job  (converting about 60% of the
   linedef types) but was lacking in features.  Over the next few days, as
   I was converting the levels, I kept  adding  features  to  make  my job
   easier.

   CONV2Hex is a table driven converter like the one found in D! (my other
   big product).  And hey.. I realized that it would take  about 3 minutes
   to convert the  DOOM/DOOM2  ->  Heretic  scripts  in D! over to the new
   format, and make  them  work  for  hexen  (acutally..  I  converted  to
   heretic, then to hexen.. it's a long story).  So CONV2Hex was born.

   Version 2.0 is  very  powerful.  It can now handle around  85%  of  the
   different linedef types  (see  the  section  on  limitations  for  more
   information on what it can and can't  do),  about  50%  of  the  sector
   types, and all  the  different  textures/things.  I've  added  code  to
   automatically add mega  weapons,  adjust  sector heights (the player in
   hexen is taller than the player in heretic)  and even split up multiple
   pwads.  This converter rocks.... as usual.

   Now, this converter is designed to be used by PWAD developers  to  help
   them bring their  levels over to hexen.  Although the levels it creates
   are playable immediately, they may  have  no  exits, or areas may still
   not function properly.