CONV2HEX 2.0
doom/doom2/heretic to hexen converter
t INTRODUCTION t
CONV2Hex came about thanks to the H!ZONE project. We had been
developing custom heretic levels for a commercial CDROM. Unfortunately
, Heretic never made it to retail, and H!ZONE was converted from
heretic, to heretic and hexen.
So, we decided to convert 100 or so of the levels we created over to
Hexen. Unfortunately... this proved to be a very difficult task. I
went out and got the only 2 hexen editors at the time. Heth (which we
eventually used for the actual editing) and DEEP. Now DEEP was
suppose to be able to convert pwads... but it's conversion was crap.
Consisting of simply changing the actual file structure.
So, I improvised and created Her2Hex (released about a week ago). This
early converter did a fairly good job (converting about 60% of the
linedef types) but was lacking in features. Over the next few days, as
I was converting the levels, I kept adding features to make my job
easier.
CONV2Hex is a table driven converter like the one found in D! (my other
big product). And hey.. I realized that it would take about 3 minutes
to convert the DOOM/DOOM2 -> Heretic scripts in D! over to the new
format, and make them work for hexen (acutally.. I converted to
heretic, then to hexen.. it's a long story). So CONV2Hex was born.
Version 2.0 is very powerful. It can now handle around 85% of the
different linedef types (see the section on limitations for more
information on what it can and can't do), about 50% of the sector
types, and all the different textures/things. I've added code to
automatically add mega weapons, adjust sector heights (the player in
hexen is taller than the player in heretic) and even split up multiple
pwads. This converter rocks.... as usual.
Now, this converter is designed to be used by PWAD developers to help
them bring their levels over to hexen. Although the levels it creates
are playable immediately, they may have no exits, or areas may still
not function properly.