_______________ ___________ _____ _____ ___________________
\ ------------\\ //---------\\ //----| |----\\\ --------------//
|| ||\|| ===========\|| || || || || ||
|| ======= || || ||\_________|| || || || || ============|
|| || || || || || | || || || || || ||__________|
|| || || || || ||========/\|| || || || || ||
|| || || || || // /|| || || || || ||
|| || || || || ||=====// / || || || || || ||=========\
|| || || || || ||\------/ || || // // || \\
|| || // \\|| \\| /===/\ || || // // / || ||
|| ||// //\\\ \\//// ||\\ \\// // / |//============\\ ||
|| |/ // / \\ // / / \\ // / //------------ || ||
|| // / \/ / \ \======/ / | || ||
|| // / \/ \--------/ /\=====\\ || ||
|| // / / \\ \\|| ||
|| // / \ \\ \\| ||
||// / DEU 5.21 for LINUX \ \\ ||
|/ / >-------< \ \\ //
/ / DOOM(TM) EDITOR UTILITIES \ \//
\/ \__/
=====================================================================
[1] Introduction
=====================================================================
DEU is an extremely powerful DOS based editor that enables you to add your
creativity to one of the most exciting PC games on the market...
D O O M
(c) id software
(Please read the file README.1ST first. It contains important
information about copyrights and trademarks.)
=====================================================================
Linux Port of DEU 5.21 8/25/94
=====================================================================
Intro
=====
This is a joint port between Brad Hawthorne (
[email protected])
and Sam Lantinga (
[email protected]).
This is presented to you as a tool for building
DOOM wad levels in the Linux environment. It is our hope that when
DOOM for Linux is released, you will be able to make fast changes
to levels while DOOM is running in another virtual console.
It is not an official port, though it has been seen by
the authors of DEU, and it contains known bugs. The next version
of DEU slated to be released will be DEU 5.22 and will be on the way
very soon. We will port it as well, and correct any problems found
in this port. Since the newer versions will be out soon (we all hope),
we will not expend much effort debugging this version of DEU
for Linux.
Please do not send mail to the original authors of DEU
if you have problems with this port. Send mail to either of us
who ported this beast, and we will do our best to respond.
Remember, this is the first release, so keep up to date, and
see if the problems you are having are fixed in the port of DEU 5.22
DEU 6.0 is in the works and should be done in a few
months. It is designed with event driven input in mind and will
be the first version of DEU to be handled in the port to X11.
The authors of DEU will likely be working on this themselves.
All disclaimers apply! That said, we hope you enjoy using DEU
for Linux. It is a great tool, combined with the BSP node builder,
and has produced some of the finest wads on the net.
We don't use DEU enough to be of any major help, so please
do not send us mail asking how to use it. If you have trouble using
DEU, look on the DOOM only anonymous ftp site infant2.sphs.indiana.edu
for documentation and if you are still stuck, look to the newsgroup
alt.games.doom for helpful advice and hints.
Enjoy!
Brad Hawthorne (
[email protected])
Sam Lantinga (
[email protected])
=====================================================================
DEU Features
=====================================================================
- Full Function Level Editor
- Most doom structures can be edited.
(Things, Vertices, Linedefs, Sidedefs, Sectors, Demos, more...)
- Create a Level From Scratch.
- Modify existing id levels or user created levels.
- Special Features
- Insert a Pre-defined object
- Rectangle
- N-sided Polygon
- 'Drag-n-Drop' stretching and shrinking of sectors.
- Scale and rotate sectors, linedefs, vertices, or things.
- Quickly define an area (selection box) and mass select
everything in it.
- Sector floor/ceiling height distributor for easy stairways.
- Diagnostic Tools
- Detects WAD errors.
- Warns you if you've forgotten player start things.
- Can automatically correct some problems.
- Use this to fix those problem wads, even if you created them with
other editors. (Note: if the other editor uses non-standard
constructs you may not be able to take the WAD back to the other
editor.)
- WAD File merging capability.
- Load and Merge multiple levels into a single WAD file.
- Import RAW data into DOOM object and save it in a PWAD.
- Renumber Maps to different Episodes and Levels.
- Much Much More!
- Try it and see. Just DEU it!