Wacker beta7
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For those of you who are asking what is wacker. It is a Doom
utility that allows wad manipulation and creation of NEW textures
for the doom environment. You can load and save any graphic
object within doom to a BMP file. It has facilities to cross
reference textures and patches. A batch mode allows wacker to
be run from command line bypassing the graphic front end.

This release is a bug fix of beta6 with some new functions added,
the major reason for release of beta7 is the bug fix:

* Several people have mailed me about having problems aligning
 textures using the mouse+keys. If fixed this problem. It only
 occurs with SOME mouse drivers that object to me changing the
 upper limit of mouse movement and returning a mouse pointer
 which was modulo 2. The movement code has been re-worked to
 avoid this problem

* Barry@infant2 asked me to add some automation to texture making.
 There is a new command LTB which will allow you to load a bitmap
 in directly as a texture and automatically create the patch as
 well. This is described in DOX.TXT under LTB.

* Some people complained about wacker not loading their textures
 back in after they'd saved them. This is not a bug in wacker,
 in older versions of wacker you have to enclose your patches
 in P_START & P_END markers. I've now changed the code so that
 if the patches are references by TEXTURE1 or TEXTURE1 then they
 are automagically detected even if P_START & P_END are not
 present.

Happy Dooming

Spike