DOOM Graphic Editor - version 1.1D Nov 02 1994

Usage:
DMGRAPH graphic_name [-s graphic_file] [-e graphic_file] [-i insert_point]
         [-v] [-d] [-b] [-t type] [-f pwad] [-r] [-c] [-w wad] [-n gtype]

graphic_name:   Graphic name from DOOM directory
-s          :   Store graphic_file into DOOM WAD
               Input file resolution must be 320x200 or less
-e          :   Extract graphic from DOOM WAD
-i          :   Insertion point (x,y).  Default is middle of bottom line
-v          :   Verbose list of graphic size, insertion point, allocation
-d          :   Display graphic on screen
-b          :   Use black for background color
-t          :   Graphic format type: GIF or PPM
-f          :   Alternate WAD file (PWAD) *LIMITED*
-r          :   Remove graphic from alternate WAD
-c          :   List contents of WAD
-w          :   Path to WAD file, if not in current directory
-n          :   New graphic entry in PWAD not found in IWAD


DESCRIPTION:

       DMGRAPH will store graphics into or extract graphics from DOOM WAD
       and PWAD files, in GIF or PPM formats.  Graphic format type is
       controlled by the filename suffix, or by using the '-T' option on
       the command line.

       Patch WAD files (PWAD) can be edited the same as WAD files by using
       the '-f pwad' option on the command line; the PWAD will be created
       as needed.  There are, however, some limitations.  Four types of
       graphics are found in a WAD:

               type 0: miscellaneous
               type 1: sprite
               type 2: wall texture
               type 3: floor texture

       Only graphic types 0 and 2 can be put into a PWAD.  Sprites
       and floor textures, if put into a PWAD, will either be ignored
       by DOOM, or cause it to abort.

       To remove a graphic from the PWAD, use the '-r' option.
       For the PWAD to work correctly, the filename must end with .WAD.

       Input graphics should have a resolution of 320x200 or less.
       To indicate transparent areas in the graphic, draw with
       Cyan (red:0, green:255, blue:255).

       Placement of the graphic can be adjusted with the '-i' option.
       When a graphic is extracted, it's current insertion point
       is stored in the GIF or PPM file.  Negative insertion points,
       used on some graphics, indicate an absolute coordinate from the
       top-left of the screen.

       Some graphics are sensitive to size or placement.  For example,
       TITLEPIC will generate a 'Bad V_DrawPatch' error if the
       insertion point isn't 0,0; STFGOD0 must be no larger
       than 31x31; etc.

       Please be sure to have a backup copy of the original DOOM WAD data.


       Some examples:

       Extract SKY1 graphic in GIF format:

               DMGRPAH SKY1 -e sky1.gif


       Store SKY1 graphic in a PWAD:

               DMGRAPH SKY1 -f graph.wad -s sky1.gif




COMMENTS/SUGGESTIONS:

       Bill Neisius
       [email protected]