DOOM/MASTER 3.0                                   Simply Silly Software
   AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
   The Ultimate DOOM Shell                              (c) Copyright 1994


   WHAT IS DOOM/MASTER : Doom/Master (DM) is the most complete shell for
   AAAAAAAAAAAAAAAAAAAAA loading and configuring DOOM from id Software.
   DM has been designed and coded by an avid DOOM player, with input
   coming from many other DOOM players as to functionality and features.

   DM 3.0 is the newest in the line, and I think you will agree, is by far
   the best ever.  When I started to upgrade DM 2.1, I decided to start
   over from scratch.  Many of the bugs inside 2.1 were the product of
   trying to patch together code that was never designed to be used by
   anyone other than the 3 people it was originally written for.  The
   result is a lean, mean, frag'n machine.

   DM 3.0 is really made up of 3 separate programs that work together.
   The first is DOOM/MASTER itself (DM.EXE).  This is the main shell and
   where you will be spending most of your time.  Second is DMSERDRV.
   Originally a quick fix that would allow DOOM to play via modem at
   speeds of 14.4 and above, it has grown in to an integral part of
   DOOM/MASTER.  Finally, there is DMSERCFG, a program that helps take the
   bite out of moDOOMing. An easy to use, modem quick configuration
   program that will not only setup DMSERDRV, but SERSETUP from id
   software.  It takes what can be quite a trying process and makes it
   easy as pie.

   So, sit back and get ready for the ride of your life...


   NEW FEATURES IN 3.0 : DOOM/MASTER 3.0 has been completely rewritten.
   AAAAAAAAAAAAAAAAAAAAA So there are many, many new features.  The most
   important aspect of the new DM is it is no longer just a shell.
   Instead, think of DM 3.0 as a player database.  Where DM 2.1 revolved
   around a bunch of options, and oh yea, it had a phonebook, DM 3.0 is
   based completely around the player.  In 2.1, he was a name, in 3.0 he
   (or she) is a person.  A person complete with a Name and/or a Handle,
   even a rating.  And with DM 3.0, each and every player has his/her own
   set of options, completely separate from any other players.

   The next big new feature is pwad support.  PWADS, the external levels
   created by you and me are quickly becoming the "hottest" thing.  Many
   of us have 100+ different PWADS that we play around with and we all
   have the same problem... almost every PWAD out there replaces E1M1!
   Some of the other shells have tried to solve this problem by allowing
   you to edit the episode and mission information for that WAD.  But what
   if it has graphic and sound that go with it.  Or what if you want to
   play that level two times in a row.  ONLY DOOM/MASTER gives you
   complete PWAD control.  DM uses an intelligent LEVEL EXTRACTOR to give
   you the ability to play ANY level, in ANY pwad, in ANY order, as ANY
   episode/mission.  It will automatically convert sound and graphic patch
   files (it's even smart enough to know to convert the F_SKY textures) to
   fit the way you want it to play.

   Not only can you rip the guts from any PWAD, you can play with them
   too.  DM 3.0 has a powerful ITEM/LIGHT/FLOOR randomizer built right it.
   Now, you can have a different level each time you play.  Most
   randomizers allow you to change the items, but we took it 3 steps
   further.  First, DM 3.0 also allows you to randomize the lighting in
   the level.  Now, light areas can be dark, and dark areas can be light.
   This feature alone puts such a new spin on DOOM, it has to be tried to
   be believed.  On top of that, DM can be made to randomize the way the
   lights work (either blinking or pulsing) and if the floor is filled
   with death-slime.  Finally, with DM 3.0 you can randomize DEATHMATCH
   starts.  No more unfair advantage, just randomize it.  Best of all, DM
   can be synchronized on 2 machines, by entering the same seed, so it
   will create 2 PWADS that are EXACTLY the same, allowing for completely
   random deathmatch games (all in UNDER 15 seconds on a 486dx2-
   66)...amazing..


   A player database, god-like PWAD support, and randomization, what more
   could you ask for.. How about CD-ROM audio support, a new skill level
   (PRAY TO GOD) that makes NIGHTMARE look like a wet dream, full support
   for DOOM 1.4, 1.5, and 1.6; including TURBO speed, response files,
   alternate deathmatch... the WORKS.  If it can be done in DOOM, it can
   be done a lot easier in DM.

   And we did not stop just with DM.  DMSERDRV has been completely redone
   also.  Sure, its still the same old reliable driver it always was, but
   now, it supports both DOOM 1.2, and DOOM 1.5 (and 1.6) connection
   methods.  This means it's fully compatible with almost EVERY serial
   driver out there and is the only driver to be compatible with DOOM
   1.6's SERSETUP.  Also, with the addition of the "-nohangup" switch,
   DMSERDRV can be used with DM, to allow you to exit a modem game, change
   your settings, and go right in to the game without hanging up.  It has
   busy signal detection (yes, it will redial for you) and can tell if you
   don't have the phoneline hooked up.  My god does it ever end.

   As you can see, DM 3.0 is the complete shell for DOOM.  Don't even
   bother unzipping any other.