DFE v3.10 DOOM Front End.  (DOOM Menuing system + a TON more!)

Allows for MANY configurations of game play.  Supports ALL
game types.

Features include:

  -Support for Single player, Serial, IPX, and Modem games.
  -Auto-detection for IPX networks.
  -Allows you to load upto 6 PWADs with PWAD level auto-detecting.
  -Has a configuration saving option that allows you to save your game
   defaults for EACH of the individual game type.  Also allows you to
   select default PWADs that will automatically be loaded at the start of
   your game.
  -Built in high speed, IPX file transfer program (IPXFER)
  -Map/Sprite Viewer that will allow you to view any WAD file map, internal
   or external.  Allows for point-n-click sprite viewing.
  -WAD file Sound player for Sound Blaster and compatibles. Allows you to
   export any WAD file sound to a Wave file.
  -Item Locator that will search WAD file maps for a specified objects and
   then show you the positions of them.
  -A simple to use, text based user interface that is easy on the eyes.
  -Supports nearly ALL vesa-compatible SVGA cards for 640x480x256.
  -Includes a copy of UNIVBE.EXE, which is a universal VESA driver in case
   your card is not VESA compliant, and you can't find your VESA driver.
  -A LineDef tag associator that will allow you to find all of those
   impossible to figure out trigger locations on a map.  Supports both
   linedef searches as well as sector based searches.
  -A Map Statistics collector that will display the number of each type
   of Player start, weapons, and monsters on a level.

>>>Changes in v3.10<<<

   Sorry, I lied,  this version does not contain the PWAD tracking
   system I spoke of in the last version.  This is tougher than I thought,
   it will include so many configurations options, that I am having to
   rewrite much of the main code just to support it!

   This version does, however, includes the mentioned EXE hacking/patching
   capabilities.  The hacking system included is fully compatible with
   DeHacked v1.2 and v1.3.  It will read both 1.2 and 1.3 patches and will
   write v1.3 patches.  It will also allow you to compile your patch into a
   COM file so that it can be executed from the command line.

   (MANY, MANY thanks to Greg Lewis - DeHacked Author and to
                         Matt Fell  - DOOM Specs Author!!)

>>Future versions<<
  -PWAD tracking system that will keep track of all your PWADS and allow you
   to enter descriptions of them.
  -Ability to save the maps as BMPs so that they can be loaded into a
   graphics program and printed.
  -Better sound code!  The current Sound Blaster routines that I am using are
   sloppy, cude, and not exactly bug free.  The new sound code is nearly
   complete and SHOULD be included in the next version.
  -Better map viewer options, won't require you to completely reload a PWAD
   just to view another contained MAP.
  -PWAD compiler... umm, maybe.
  -Any other good ideas that I get from you guys/gals.

Josh Jackson
[email protected]

NOTE: if you downloaded this file in its UUE format, please
rezip and upload it for me.  DELPHI does not allow me to
PUT binary files onto ftp sites.   Thanks!

NOTE2: If anyone has figured out how to get DOOM 1.4's "@" for a command line
parameter file specification, I would like to hear about it.  If I can get
this working, you should be able to load MANY pwads at the same time, as well
as select numerous options for game play.

NOTE3: Future versions of DFE will be released in patch format,  the system
is simply getting too large to keep uploading the entire thing.  The entire
program will be available by emailing me for a copy.

NOTE4: When the heck is 1.5 coming out!?!?!?!?