===========================================================================
Archive Maintainer : Put this to "utils/exe_edit/patches/", please.
Advanced engine needed : none
Primary purpose : No levels included
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Title : Simple weapon rebalance for efficient combat -
vanilla DEHACKED mod
Filename : rebalanc.wad
Release date : September 20th, 2014
Author : scifista42
Email Address :
[email protected]
Description : DEHACKED mod, compatible with any source port and
even the original game.
For a long time, I've been experimenting with
improving balance of Doom's weapons (and
enemies), to make all of them useful while
retaining their "feel", which we players are so
much familiar with, as much as possible.
Eventually, I settled on this version:
Fist left unchanged. Chainsaw is bloodstained and
deals double damage. Pistol fires twice as fast
and 100% accurately. Shotgun fires 25% faster and
has a new reload animation, resembling SSG's
reload. SSG fires about 33% faster, as fast as
the unmodified shotgun did. Chaingun fires 25%
faster. RL and PG left unchanged. BFG become a
rapid-fire weapon, but loses its "blasting"
effect - now it works like a more powerful
plasmagun, which also consumes more ammo. Bullet
capacity increased to 300 (600 with a backpack),
plasma capacity increased to 450 (900 with a
backpack).
In addition, there are minor changes to some
monsters to improve their balance as well, and
make them worthy opponents while not too
overpowered:
Zombiemen are twice as fast, twice as aggressive,
and shoot twice in a row. Demons and spectres
move 50% faster, bite faster, and their bites
deal damage a lot sooner. Revenant's missile is
orange and deals half damage. Arachnotrons start
firing at you without their usual long charge.
That's all - enjoy! ;)
Additional Credits to : idSoftware for Doom/Doom 2
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* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Putting this together took me less than 2 hours,
but I've been experimenting with balance for
months, and I've had the sprites prepared from my
previous (unreleased) projects.
Editor(s) used : SLADE 3, GIMP 2.0, WhackEd 2
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors