===========================================================================
Advanced engine needed : Requires Source Port with support for BEX lumps
(ZDoom, GZDoom, Skulltag, probably more)
Primary purpose : Weapon rebalancing (No levels included)
===========================================================================
Title : Omniverse's Weapon Rebalance
Filename : omniwprb.wad
Release date : 09/13/2006
Author : Shawn Huckabay
Email Address :
[email protected]
Other Files By Author : Brains! Part 1 and Part 2
Description : A WAD for rebalancing the weapons in Doom.
Primarily intended for DM, but could be used for
single player or co-op as well.
The purpose of this rebalance is to shift the
focus of the weapon balance away from single
player and towards DM, and to reduce the
difference in power between several of the
weapons. Most importantly, this should reduce
the effectiveness of mindlessly spamming the
rocket launcher or plasma rifle.
Chainsaw:
* Doubled the damage output to make it more
useful. Should still be very hard to kill
someone with, but at least it's more likely.
Pistol:
* Increased rate of fire to make it slightly
more useful.
Shotgun:
* Decreased downtime between shots to make it
less overshadowed by the Double Barrelled
Shotgun.
Chaingun:
* Increased rate of fire to keep weapon
balanced with Pistol.
Rocket Launcher:
* Increased the speed at which rockets fly
through the air to make the speed of rockets
seem more appropriate, and to eliminate the
possibility of outrunning your own rockets.
* Decreased the rate at which rockets could be
fired to keep weapon balanced with previous
change.
Plasma Rifle:
* Reduced Maximum Cells to 150 (300 with
Backpack) to reduce the length of time
someone could use it before needing more
ammo.
* Increased the recharge time inbetween bursts
of firing to increase the vulnerability of
someone using the Plasma Rifle.
BFG9000:
* Reduced Maximum Cells to 150 (300 with
Backpack) to reduce the length of time
someone could use it before needing more
ammo.
* Increased the number of cells used per
shot to 50.
===========================================================================
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom, Doom 2, or Final Doom.
Map # : None
Single Player : Can be used
Cooperative 2-4 Player : Can be used
Deathmatch 2-4 Player : Designed for
Other game styles : Can be used in Skulltag
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 2 Hours
Editor(s) used : Whacked2, Wintex
May Not Run With : Original Doom.exe, Source ports not based on ZDoom
Tested With : ZDoom, GZDoom, Skulltag
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors