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Primary purpose         : No levels included
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Title                   : DEHACKED Revenants
Filename                : dehrevs.zip
Release date            : January 14th, 2017
Author                  : scifista42
Email Address           : [redacted]

Description             : Three small, vanilla-compatible,
                         not-entirely-serious DEHACKED mods I've made.

                         Revivant: Archvile resurrects everything as
                         Revenants. (including other Archviles, Cyberdemons,
                         Spiderdemons, Nazis and Keens) In addition, Pain
                         Elemental spits Revenants. In addition, Revenants
                         are slightly more aggressive. Side effect:
                         Revenants leap towards you while being resurrected,
                         and they may infight if they bump into each other
                         in that moment. Another side effect: Revenants
                         appear translucent in source ports than allow
                         translucency (technically, they replace Lost
                         Souls).

                         Skel_op: Makes Revenants overpowered, but still
                         reasonable to be seriously (?) used in maps: Double
                         health, double aggressivity, quadruple speed,
                         instant melee attack, shoots 5 missiles in a row,
                         shorter pain animation.

                         Op_reviv: Anybody wanted to use the abovementioned
                         2 patches together? Sorry, they're not compatible
                         if you simply load them together. But this patch
                         was specially made to act just like that. Revenants
                         have all of the traits from both Revivant and
                         Skel_op.

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* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : LANGUAGE lump to change obituary messages in ports
                         that have them
Other files required    : None


* Play Information *

Game                    : Doom 2, TNT or Plutonia
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A few hours
Editor(s) used          : WhackEd 2, SLADE3
Known Bugs              : Even though the DEHACKED is vanilla compatible, you
                         should play it in a port that disables Lost Soul
                         maximum number limit, because otherwise it stops
                         working after a while (revenant corpses don't
                         disappear, so their number only keeps increasing
                         and never decreases).
May Not Run With        : Ports without DEHACKED support.
Tested With             : Vanilla, Chocolate Doom, PrBoom-plus, Zandronum


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors