** NOTE TO SITE ADMINS: This is the latest version of SWLSABER and
** should replace any pre-existing files.  It includes changes that
** make it DOOM version independent and also includes sounds.
**
** Thanks,
**    Claude Martins

                                 SWLSABER
                                ----------

         [v1.4 -- DeuSF used, now DOOM version independent.
                  Also includes lightsaber sounds.]

"This is the weapon of a Jedi knight.  Not as clumsy or as random as a
blaster.  An elegant weapon for a more civilized age."
                                               - Obi-Wan Kenobi.

Here it is, fellow DOOMers!  You wanted a lightsaber, you got it!

Designed as part of the Star Wars DOOM experience, the lightsaber
replacement sprites (for the chainsaw) add one more piece to the total
experience.

For the full effect, I recommend creating a complete Star Wars Doom
replacement sprite WAD from all the ones floating around out there
(STROOPER, SWLASER, etc.)  Trust me, the final effect will be well worth
the effort.  Also recommended are SWMUSFX4, SWGFXMO and STARWAR5.

Kudos to all those who have gone before, and good luck to all those
who will come after.

You first need to unzip everything into your main DOOM directory.

-> To replace the lightsaber graphics and sounds directly into
   your DOOM.WAD, run "DMPERM".  *** CAUTION *** This permanently
   alters your DOOM.WAD.

-> To create a new PWAD called LSABER, run "DMPWAD".  This option
   is basically to test out the SWLSABER graphics and sounds.
   Start Doom up with "doom -file lsaber.wad".

-> To replace the lightsaber graphics and sounds into your own
   Star Wars PWAD, type "DMINTO <pwadname.wad>".  This option is
   to replace the chainsaw sprites in your Star Wars Doom PWAD
   with the lightsaber graphics and sounds.

   Note: if while using any pwad, no sprites appear, you must
   run "DeuSF -add <pwadname.wad>" to include all the missing
   sprites into the pwad.

 File List
-----------

SWLSABER.WAD   --------PWAD containing both graphics and sounds.

SAWGA0.GIF     -----\
SAWGB0.GIF     ----- \
SAWGC0.GIF     -----  -GIFs for the DIYers.  DMGRAPH as needed.
SAWGD0.GIF     ----- /
CSAWA0.GIF     -----/

4.WAV          -----\
5.WAV          ----- \_WAVs for the DIYers.  DMAUD as needed.
6.WAV          ----- /
7.WAV          -----/

SWLSABER.TXT   --------This file.

DMPERM.BAT     --------Alters your DOOM.WAD.  Permanently.  Make a
                       backup if you want to change your mind.

DMPWAD.BAT     --------Runs DEUSF on SWLSABER.WAD to make LSABER.WAD.

DMINTO.BAT     --------For those (like me) who already have a master
                       Star Wars Doom sprite PWAD; runs DMGRAPH to
                       replace sprites in that PWAD.

DMAUD.EXE      -------\
DMGRAPH.EXE    -------->Misc. files to make sprite replacements/
DEUSF.EXE      -------/

Many thanks to Bill Neisius (DMAUD, DMGRAPH) and Olivier Montanuy
(DEUSF), and those wonderful folks at id Software.

I will not be held responsible for any corruption of your DOOM.WAD,
DOOM directory, hard drive or moral fibre.  :)  Standard disclaimers
apply.

Final note: I apologize for the jerkiness of the graphics, but what
do you expect with only 2 still frames and 2 action frames?  This is
the best I can do short of using DeHacked to steal frames from other
objects, which might interfere with any other patches you might have
done to DOOM.

Please send all comments to [email protected].

                                                       -Claude Martins

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